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Compare oWoD w/ nWoD
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<blockquote data-quote="Vocenoctum" data-source="post: 3617693" data-attributes="member: 2477"><p>Actually, from what I recall it was an alternate history of Caine, but encapsulated the kindred as well. Like I said, Generation isn't tied to Caine except by the story.</p><p></p><p></p><p></p><p>To be clear, once again, I'm not saying that the oWoD setting offered up lots of alternate myths, I'm saying that the Caine Myth wasn't tied to the rules. It was a setting choice and didn't limit the DM to do whatever he wanted. nWoD seems to take the approach of some other WW books, by offering you 30 options, none of which are supported or integral.</p><p></p><p>If a GM in oWoD didn't want to use the Cainite mythos, it was easily removed.</p><p></p><p>The vampires in charge of the oWoD pushed the Caine Myth sure, but there was no proof other than the elders saying so.</p><p></p><p>For myself, like Shadowrun, oWoD's metaplot was good when it helped, but horrible when it got in the way. I'd still prefer that approach to a "hands off" style setting, simply because that's what I like a setting to provide, a story framework. nWoD takes the toolkit approach, which works fine sometimes, but usually just leaves me empty.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3617693, member: 2477"] Actually, from what I recall it was an alternate history of Caine, but encapsulated the kindred as well. Like I said, Generation isn't tied to Caine except by the story. To be clear, once again, I'm not saying that the oWoD setting offered up lots of alternate myths, I'm saying that the Caine Myth wasn't tied to the rules. It was a setting choice and didn't limit the DM to do whatever he wanted. nWoD seems to take the approach of some other WW books, by offering you 30 options, none of which are supported or integral. If a GM in oWoD didn't want to use the Cainite mythos, it was easily removed. The vampires in charge of the oWoD pushed the Caine Myth sure, but there was no proof other than the elders saying so. For myself, like Shadowrun, oWoD's metaplot was good when it helped, but horrible when it got in the way. I'd still prefer that approach to a "hands off" style setting, simply because that's what I like a setting to provide, a story framework. nWoD takes the toolkit approach, which works fine sometimes, but usually just leaves me empty. [/QUOTE]
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