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Comparing classes for an "Enchanter/Illusionist" concept
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<blockquote data-quote="Mephista" data-source="post: 6593226" data-attributes="member: 6786252"><p>The question you need to ask yourself is this: "What KIND of enchantress do you want to play?" </p><p></p><p>Here's the interesting thing about the game. They actually were very careful when designing each subclass so that they each hit the beguiler concept a different way. A bard plays vastly differently from an enchanter or illusionist, from a sorcerer*, from an Arcane Trickster, and from a Trickery cleric. Each has a unique style and take on the issue.</p><p></p><p>Bards focus on skills more than any full caster, plus they offer a number "inspire the party" in addition to afflicting the enemy abilities. Their wide range of abilities mean you can pretty much customize the kind of beguiler you want. </p><p></p><p>Trickery Clerics have a wide selection of illusion abilities, but their mind control is pretty lacking.</p><p></p><p>Arcane Tricksters specialize in using some minor magical tricks to back up mundane talents. At heart, they're still rogues with a very athletic physical side to them.</p><p></p><p>Land Druids arne't what I consider a beguiler - too much of their abilities are tied into vanishing into nature, while I think of beguilers at home in a city or a court. If you want a dryad-style, then druid is great. If not, well... </p><p></p><p>Sorcerers are slightly problematic - while they have the spells and metamagic to pull a psion-style class, they lack an appropriate subclass. Draconic rely on elemental spells. Wild magic is flashy and unpredictable, very much another flashy blaster class instead of a subtle trickster beguiler style. Favored Soul wants to focus on self-buffs to make good spellswords. They need a psion-style subclass to round them out. The sorcerer is also heavily built towards being a war mage, being in the thick of combat more than out of combat, making them almost more brute-forcey compared to others. Only the wizard can twin-cast enchantments like a sorcerer, though.</p><p></p><p>Warlocks, like others said, can make great tricksters if you don't mind the focus on cantrips and at-will magic. Both fey and GOO make good beguilers, depending if you want a more tricky angle, or a more mind-controller angle. The Disguise Self + Friends combo is often highly appreciated. You get access to some rather potent spells, and Hex is actually a really good social spell - you don't buff your skill, you make everyone suck at opposing you.</p><p></p><p>Wizards are jacks-of-all-trades when it comes to magic. They have excellent spell selections. However, their skill back up is horrible, no CHA support. You will need to rely on daily effects to do anything beguiler-like. No matter what, its hard to ignore the book worm aspects of their spell mastery.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6593226, member: 6786252"] The question you need to ask yourself is this: "What KIND of enchantress do you want to play?" Here's the interesting thing about the game. They actually were very careful when designing each subclass so that they each hit the beguiler concept a different way. A bard plays vastly differently from an enchanter or illusionist, from a sorcerer*, from an Arcane Trickster, and from a Trickery cleric. Each has a unique style and take on the issue. Bards focus on skills more than any full caster, plus they offer a number "inspire the party" in addition to afflicting the enemy abilities. Their wide range of abilities mean you can pretty much customize the kind of beguiler you want. Trickery Clerics have a wide selection of illusion abilities, but their mind control is pretty lacking. Arcane Tricksters specialize in using some minor magical tricks to back up mundane talents. At heart, they're still rogues with a very athletic physical side to them. Land Druids arne't what I consider a beguiler - too much of their abilities are tied into vanishing into nature, while I think of beguilers at home in a city or a court. If you want a dryad-style, then druid is great. If not, well... Sorcerers are slightly problematic - while they have the spells and metamagic to pull a psion-style class, they lack an appropriate subclass. Draconic rely on elemental spells. Wild magic is flashy and unpredictable, very much another flashy blaster class instead of a subtle trickster beguiler style. Favored Soul wants to focus on self-buffs to make good spellswords. They need a psion-style subclass to round them out. The sorcerer is also heavily built towards being a war mage, being in the thick of combat more than out of combat, making them almost more brute-forcey compared to others. Only the wizard can twin-cast enchantments like a sorcerer, though. Warlocks, like others said, can make great tricksters if you don't mind the focus on cantrips and at-will magic. Both fey and GOO make good beguilers, depending if you want a more tricky angle, or a more mind-controller angle. The Disguise Self + Friends combo is often highly appreciated. You get access to some rather potent spells, and Hex is actually a really good social spell - you don't buff your skill, you make everyone suck at opposing you. Wizards are jacks-of-all-trades when it comes to magic. They have excellent spell selections. However, their skill back up is horrible, no CHA support. You will need to rely on daily effects to do anything beguiler-like. No matter what, its hard to ignore the book worm aspects of their spell mastery. [/QUOTE]
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