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General Tabletop Discussion
*TTRPGs General
comparing defense bonuses of various systems
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2355133" data-attributes="member: 1165"><p>Well, I don't have Conan, but I do have Wheel of Time. From what I've seen, Grim Tales uses exactly the same class bonuses as D20 Modern.</p><p></p><p>In Wheel of Time, you can't benefit from armor/shield and class Defense at the same time, except for one lonely class. This brought complaints from players - why is my Aiel warrior bothering to carry a shield when it does <em>nothing</em>? (I guess woodsmen and other such warriors never bothered to learn how to parry while wearing armor.)</p><p></p><p>In Wheel of Time, class bonuses start high, but they did solve the problem of multiclassing Defense bonuses. Because they all start high, you take a penalty (I think -3) when you multiclass. In the end, you end up with a pretty smooth progression, even though it starts high when you need it (low-level characters have lame hit points, etc).</p><p></p><p>I <em>think</em> it's done the same ways in Star Wars, except they use armor as DR.</p><p></p><p>In D20 Modern, class bonuses stack with armor, and except for the Fast class, the starting bonus is fairly low. You have to pay for taking armor feats (they don't come free with any base class), which means you aren't hosed if you're playing a "light-fighter" (you get to put those feats elsewhere, instead of just wasting class features). Furthermore, if you wear armor that you are <em>not</em> proficient with, you get only a very small bonus. (You don't need to worry about a D20 Modern Telepath wearing a forced entry unit without proficiency.) You don't suffer weird penalties like attack penalties or Defense penalties for wearing armor you are proficient with, as you've already spent up to three feat slots on it, and the encumberance rules are reasonable.</p><p></p><p>The Defense bonuses can get quite high. (IMO, the Fast class Defense bonus is a bit front-loaded and armor feats should cap out at +2 armor, instead of +3.) The class bonuses always stack with each other, but IME, this is only a problem if the character is taking levels in Fast.</p><p></p><p>PS is the WotC board down? It is for my computer...</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2355133, member: 1165"] Well, I don't have Conan, but I do have Wheel of Time. From what I've seen, Grim Tales uses exactly the same class bonuses as D20 Modern. In Wheel of Time, you can't benefit from armor/shield and class Defense at the same time, except for one lonely class. This brought complaints from players - why is my Aiel warrior bothering to carry a shield when it does [i]nothing[/i]? (I guess woodsmen and other such warriors never bothered to learn how to parry while wearing armor.) In Wheel of Time, class bonuses start high, but they did solve the problem of multiclassing Defense bonuses. Because they all start high, you take a penalty (I think -3) when you multiclass. In the end, you end up with a pretty smooth progression, even though it starts high when you need it (low-level characters have lame hit points, etc). I [i]think[/i] it's done the same ways in Star Wars, except they use armor as DR. In D20 Modern, class bonuses stack with armor, and except for the Fast class, the starting bonus is fairly low. You have to pay for taking armor feats (they don't come free with any base class), which means you aren't hosed if you're playing a "light-fighter" (you get to put those feats elsewhere, instead of just wasting class features). Furthermore, if you wear armor that you are [i]not[/i] proficient with, you get only a very small bonus. (You don't need to worry about a D20 Modern Telepath wearing a forced entry unit without proficiency.) You don't suffer weird penalties like attack penalties or Defense penalties for wearing armor you are proficient with, as you've already spent up to three feat slots on it, and the encumberance rules are reasonable. The Defense bonuses can get quite high. (IMO, the Fast class Defense bonus is a bit front-loaded and armor feats should cap out at +2 armor, instead of +3.) The class bonuses always stack with each other, but IME, this is only a problem if the character is taking levels in Fast. PS is the WotC board down? It is for my computer... [/QUOTE]
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