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Community
General Tabletop Discussion
*TTRPGs General
Comparing dice mechanics and how they affect flavor and style of gameplay
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<blockquote data-quote="FoxWander" data-source="post: 5599819" data-attributes="member: 1356"><p>How dice mechanics of different games compare has always been an interest of mine. Fortunately I just finished (yesterday as a matter of fact) a statistics and probability class so I can finally understand it a lot better. So it's neat that I should find this thread just at the time I can most appreciate it- when all that stuff is fresh in my head.</p><p></p><p>One dice mechanic you left out is the dice pool with it's many variations- Shadowrun, WoD, WEG Star Wars/d6 system. Usually attributes and skills represent the number of dice you would roll. Some have you add the total (WEG d6) vs. a static DC. Others count each die above X number as a "success" and you count total successes vs. a target number. Usually there's some kind of exploding die system- in d6 one die in your pool is a different color, 6's on it explode, a 1 is a complication or failure of some sort. Storyteller had exploding 10s with any 1s cancelling out an equal number of successes and more 1s than successes was a "botch" (critical failure).</p><p></p><p>I remember many fun WEG Star Wars games and thinking that the game mechanics really flowed with the action IF you could add up the dice quick enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. But part of that is the ease of picturing the Star Wars setting which made it really easy to "get into" the action. </p><p></p><p>I'm not sure how the mechanics of dice pools breakdown mathematically though.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 5599819, member: 1356"] How dice mechanics of different games compare has always been an interest of mine. Fortunately I just finished (yesterday as a matter of fact) a statistics and probability class so I can finally understand it a lot better. So it's neat that I should find this thread just at the time I can most appreciate it- when all that stuff is fresh in my head. One dice mechanic you left out is the dice pool with it's many variations- Shadowrun, WoD, WEG Star Wars/d6 system. Usually attributes and skills represent the number of dice you would roll. Some have you add the total (WEG d6) vs. a static DC. Others count each die above X number as a "success" and you count total successes vs. a target number. Usually there's some kind of exploding die system- in d6 one die in your pool is a different color, 6's on it explode, a 1 is a complication or failure of some sort. Storyteller had exploding 10s with any 1s cancelling out an equal number of successes and more 1s than successes was a "botch" (critical failure). I remember many fun WEG Star Wars games and thinking that the game mechanics really flowed with the action IF you could add up the dice quick enough ;). But part of that is the ease of picturing the Star Wars setting which made it really easy to "get into" the action. I'm not sure how the mechanics of dice pools breakdown mathematically though. [/QUOTE]
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Comparing dice mechanics and how they affect flavor and style of gameplay
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