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General Tabletop Discussion
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Comparing Giant Sizes
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<blockquote data-quote="Celebrim" data-source="post: 7844405" data-attributes="member: 4937"><p>Yes, the 3e giants were reverted back to more 1e inspired stat blocks and descriptions.</p><p></p><p>Ironically, this thread ties into the 'occult panic' threads that we've been having, since the 2e number inflation with giants was tied to the removal of demons and devils from core. The designers touted that the new upgraded giants and dragons would fill the niche for high level foes, and the upgraded stat blocks and increased height seems to have been intended to increase excitement for the giants as high level foes.</p><p></p><p>So yes, this is an old issue for me. For me it comes down to not believing that people who want bigger giants are capable of imagining just how big a 12' tall humanoid actually is.</p><p></p><p>Also, I loathe the 3' wide blades associated with those giants. I realize that the artist is just copying the cartoonish style that 5e art direction prefers, but wow do I hate that look.</p><p></p><p>Nerd rage? Probably. But we wouldn't be hear talking about this stuff if we didn't have strong opinions about it. For me, that extra 5' or so (give or take a foot) attacks the believablity of giants as foes and beings. A 21' foot humanoid is totally huge as it is. Eighteen foot tall Cloud Giants are just huge. A 110lb sword, 14' foot long, and 8" broad is huge. Nothing bigger is needed to terrify, and in fact any bigger would cease to. For me, bumping them up 24' tall shrinks them. They move from inhabiting a fantasy world to a cartoon world where scale doesn't matter and is likely to change from scene to scene anyway.</p><p></p><p>See also the vertical exaggeration of the size of the Mûmakil in PJ's LotR. Takes me completely out of the scene. </p><p></p><p>But heh, if you disagree, use your bigger giants. I can always rescale them anyway.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7844405, member: 4937"] Yes, the 3e giants were reverted back to more 1e inspired stat blocks and descriptions. Ironically, this thread ties into the 'occult panic' threads that we've been having, since the 2e number inflation with giants was tied to the removal of demons and devils from core. The designers touted that the new upgraded giants and dragons would fill the niche for high level foes, and the upgraded stat blocks and increased height seems to have been intended to increase excitement for the giants as high level foes. So yes, this is an old issue for me. For me it comes down to not believing that people who want bigger giants are capable of imagining just how big a 12' tall humanoid actually is. Also, I loathe the 3' wide blades associated with those giants. I realize that the artist is just copying the cartoonish style that 5e art direction prefers, but wow do I hate that look. Nerd rage? Probably. But we wouldn't be hear talking about this stuff if we didn't have strong opinions about it. For me, that extra 5' or so (give or take a foot) attacks the believablity of giants as foes and beings. A 21' foot humanoid is totally huge as it is. Eighteen foot tall Cloud Giants are just huge. A 110lb sword, 14' foot long, and 8" broad is huge. Nothing bigger is needed to terrify, and in fact any bigger would cease to. For me, bumping them up 24' tall shrinks them. They move from inhabiting a fantasy world to a cartoon world where scale doesn't matter and is likely to change from scene to scene anyway. See also the vertical exaggeration of the size of the Mûmakil in PJ's LotR. Takes me completely out of the scene. But heh, if you disagree, use your bigger giants. I can always rescale them anyway. [/QUOTE]
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