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General Tabletop Discussion
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Comparing Giant Sizes
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<blockquote data-quote="FreeTheSlaves" data-source="post: 7845380" data-attributes="member: 9952"><p>I recently did an after action write up of a couple of Frost Giant combats, so I get what Mirtek is getting at. Essentially there were a couple of 6' tall humans wielding 4' and 6' blades taking on 21' tall giants. The 12' pike and lance used early on made sense, but switching to swords to be within the Frost Giant's guard also had a rationale, much like martial artists looking to grapple bigger but less technically trained guys.</p><p></p><p>Realistic? Not so much. A huge giant simply moving about is inevitably going to knock you, and you would go absolutely flying. But that's HP abstraction.</p><p></p><p>The first battle was straight-forward because the melee types slowed down the giants while the Ranger and Rogue eventually whittled their leader down with missile shots, forcing the giants to retreat.</p><p></p><p>Narratively, the characters never took a direct hit, they were always near misses, 'nudges' with the haft or 'brushes' with a giant sized forearm/knee. Again narratively, the characters were knocked about and off their feet, scrambling to safety. Twice characters had to withdraw, heal up, then get back in.</p><p></p><p>There can be no parrying against giants. Just no way.</p><p></p><p>So yeah, sticking within guard, cutting and slicing away at tendons, knees, ankles etc.. There would've had to have been so much icy blood. And I ruled the deathblow was when the Giant had sunk to the ground, bringing his throat within reach. It wouldn't have been a pretty scene.</p><p></p><p>There were two narrative direct hits from giants in fight #2, a critical for 60 and shortly after another critical, which triggered Deathward. Seriously, good, spell.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 7845380, member: 9952"] I recently did an after action write up of a couple of Frost Giant combats, so I get what Mirtek is getting at. Essentially there were a couple of 6' tall humans wielding 4' and 6' blades taking on 21' tall giants. The 12' pike and lance used early on made sense, but switching to swords to be within the Frost Giant's guard also had a rationale, much like martial artists looking to grapple bigger but less technically trained guys. Realistic? Not so much. A huge giant simply moving about is inevitably going to knock you, and you would go absolutely flying. But that's HP abstraction. The first battle was straight-forward because the melee types slowed down the giants while the Ranger and Rogue eventually whittled their leader down with missile shots, forcing the giants to retreat. Narratively, the characters never took a direct hit, they were always near misses, 'nudges' with the haft or 'brushes' with a giant sized forearm/knee. Again narratively, the characters were knocked about and off their feet, scrambling to safety. Twice characters had to withdraw, heal up, then get back in. There can be no parrying against giants. Just no way. So yeah, sticking within guard, cutting and slicing away at tendons, knees, ankles etc.. There would've had to have been so much icy blood. And I ruled the deathblow was when the Giant had sunk to the ground, bringing his throat within reach. It wouldn't have been a pretty scene. There were two narrative direct hits from giants in fight #2, a critical for 60 and shortly after another critical, which triggered Deathward. Seriously, good, spell. [/QUOTE]
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