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Comparing Monk DPR
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<blockquote data-quote="NotAYakk" data-source="post: 8225227" data-attributes="member: 72555"><p>Classes that get a subclass feature at level 11 really need (a) to factor that subclass feature in, and (b) that subclass feature has to be solid.</p><p></p><p>Classes without a subclass feature at 11 tend to have a nice power bump from their core class (in warlock's case, from EB).</p><p></p><p>---</p><p></p><p>Both of these often fail. You see subclasses <strong>not</strong> built with the assumption their level 11 feature has to be very strong. The ranger had a bunch of them.</p><p></p><p>And even strong level 11 features, like gloomstalker, end up being weaker than rival core class features, like extra attack(3).</p><p></p><p>---</p><p></p><p>Here is a proposed monk patch.</p><p></p><p><strong>Martial Arts</strong>: (change)</p><p></p><p>You can use Dexterity instead of Strength for the Attack Rolls of your your unarmed strikes and monk weapons. You can add both your Dexterity and Strength to the damage rolls of your unarmed strikes and monk weapons.</p><p></p><p><strong>One with Ki</strong>:</p><p>Starting at level 11, the first Ki you expend in a round is free, unless that Ki uses a monk class or subclass feature to restore HP damage. In addition, when you use a bonus action to spend Ki, you may take an additional different bonus action on your turn; it may not be the same bonus action twice.</p><p></p><p>Starting at level 17, when you spend Ki as a bonus action, you may do the bonus action twice. Each use still costs Ki.</p><p></p><p><strong>Perfect Self</strong>: (change)</p><p>The first 2 Ki you spend in a round is free. If you miss with an attack or an attack hits you, you can expend 1 Ki to cause that attack to be rerolled; if you don't like the result, you can spend more Ki to make it reroll further.</p><p></p><p>---</p><p></p><p>At level 1, the 14 strength/16 dex monk does 1d4+5 damage with punches.</p><p></p><p>At level 11, they get a free flurry every round, and can spend ki to disengage or dodge if they want to.</p><p></p><p>At level 17, flurry of blows becomes 4 attacks for 2 Ki (but first Ki is free per round), and you can expend 3 Ki / round (including the free Ki) to make 6 attacks and double dash.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8225227, member: 72555"] Classes that get a subclass feature at level 11 really need (a) to factor that subclass feature in, and (b) that subclass feature has to be solid. Classes without a subclass feature at 11 tend to have a nice power bump from their core class (in warlock's case, from EB). --- Both of these often fail. You see subclasses [B]not[/B] built with the assumption their level 11 feature has to be very strong. The ranger had a bunch of them. And even strong level 11 features, like gloomstalker, end up being weaker than rival core class features, like extra attack(3). --- Here is a proposed monk patch. [B]Martial Arts[/B]: (change) You can use Dexterity instead of Strength for the Attack Rolls of your your unarmed strikes and monk weapons. You can add both your Dexterity and Strength to the damage rolls of your unarmed strikes and monk weapons. [B]One with Ki[/B]: Starting at level 11, the first Ki you expend in a round is free, unless that Ki uses a monk class or subclass feature to restore HP damage. In addition, when you use a bonus action to spend Ki, you may take an additional different bonus action on your turn; it may not be the same bonus action twice. Starting at level 17, when you spend Ki as a bonus action, you may do the bonus action twice. Each use still costs Ki. [B]Perfect Self[/B]: (change) The first 2 Ki you spend in a round is free. If you miss with an attack or an attack hits you, you can expend 1 Ki to cause that attack to be rerolled; if you don't like the result, you can spend more Ki to make it reroll further. --- At level 1, the 14 strength/16 dex monk does 1d4+5 damage with punches. At level 11, they get a free flurry every round, and can spend ki to disengage or dodge if they want to. At level 17, flurry of blows becomes 4 attacks for 2 Ki (but first Ki is free per round), and you can expend 3 Ki / round (including the free Ki) to make 6 attacks and double dash. [/QUOTE]
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