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Comparing Monk DPR
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<blockquote data-quote="Ruin Explorer" data-source="post: 8227301" data-attributes="member: 18"><p>Yeah I think that's sound thinking. Monks aren't underpowered, Stunning Strike is overpowered, and "a bit weaker than Stunning Strike" still allows for pretty powerful stuff.</p><p></p><p>[USER=6855259]@auburn2[/USER] Sorry mate, your whole argument seems completely beside the point to me. Rogues are all about Sneak Attack in combat, it's what they're designed to do, and it has considerable gameplay around it. It's not "spamming" because it's not a limited feature. It's the inverse - they're looking constantly for ways to make it happen. That's what playing a Rogue is about in combat. That's why they have it from level 1.</p><p></p><p>Stunning Strike is not what Monks are <em>designed</em> to be about. On the contrary, it's an accident of bad design, like several elements of the Monk, it's something that's baked-in that should have been optional. You don't even get it until level 5, which is like 40% of the way through a lot of campaigns (considering people relatively rarely get above level 10, according to surveys here and elsewhere). You don't spam it because it's what Monks are meant to be about gameplay-wise, you do it because it's a ridiculously better use of your Ki than other options in a very, very large number of cases. In short, it's overpowered.</p><p></p><p>The GWM/PAM thing remains nonsensical to me even with explanation, apparently. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p><p></p><p></p><p>You're writing here like you're concerned I'm going to come around your house and cross out Stunning Strike in your books or something. I'm not the RPG police. Thank god. I'm pointing out that it's an ability overpowered to the point that whilst it should merely be "an" option it frequently becomes "the" option. There are a bunch of solutions, from removing it, to make it cost 2 Ki, to giving an alternative feature to it, UA/Tashas-style. But if you like it how it is, until 6E, no-one is going to change that.</p><p></p><p>I guarantee 6E nerfs it severely or removes it or possibly even rebuilds the Monk class entirely. Especially if there's an open playtest.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8227301, member: 18"] Yeah I think that's sound thinking. Monks aren't underpowered, Stunning Strike is overpowered, and "a bit weaker than Stunning Strike" still allows for pretty powerful stuff. [USER=6855259]@auburn2[/USER] Sorry mate, your whole argument seems completely beside the point to me. Rogues are all about Sneak Attack in combat, it's what they're designed to do, and it has considerable gameplay around it. It's not "spamming" because it's not a limited feature. It's the inverse - they're looking constantly for ways to make it happen. That's what playing a Rogue is about in combat. That's why they have it from level 1. Stunning Strike is not what Monks are [I]designed[/I] to be about. On the contrary, it's an accident of bad design, like several elements of the Monk, it's something that's baked-in that should have been optional. You don't even get it until level 5, which is like 40% of the way through a lot of campaigns (considering people relatively rarely get above level 10, according to surveys here and elsewhere). You don't spam it because it's what Monks are meant to be about gameplay-wise, you do it because it's a ridiculously better use of your Ki than other options in a very, very large number of cases. In short, it's overpowered. The GWM/PAM thing remains nonsensical to me even with explanation, apparently. 🤷♂️ You're writing here like you're concerned I'm going to come around your house and cross out Stunning Strike in your books or something. I'm not the RPG police. Thank god. I'm pointing out that it's an ability overpowered to the point that whilst it should merely be "an" option it frequently becomes "the" option. There are a bunch of solutions, from removing it, to make it cost 2 Ki, to giving an alternative feature to it, UA/Tashas-style. But if you like it how it is, until 6E, no-one is going to change that. I guarantee 6E nerfs it severely or removes it or possibly even rebuilds the Monk class entirely. Especially if there's an open playtest. [/QUOTE]
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