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Comparing Monk DPR
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<blockquote data-quote="jgsugden" data-source="post: 8227819" data-attributes="member: 2629"><p>I very strongly disagree. I played one monk from 1 to 19 in 5E, and am playing another one now (currently level 9). </p><p></p><p>First of all, from level 1 to 4, stunning strike is not an option. At all. If you follow the guidelines for encounterbuilding, experience, etc..., those levels represent about 1/6 the entire career of a PC that goes from level 1 to 20, and 1/4 of the entire existence of a PC that stops at 10th level (underguidelines, time spent at each level is not equal).</p><p></p><p>Putting that aside, both characters used stunning strike for about 1/3 of their ki uses after 4th level. I also flurried, and used Ki for movement, for disengaging, and for dodge (in one oddly fun combat I managed to use dodge to kill the entire enemy force by blocking off their escapewhen they were in a damaging area). At the highest levels, it was quivering palm that used up a lot of ki, but I also did go invisible and astral a numbr of times. </p><p></p><p>When we hit a major threat, I would try to get to that threat before it could go and then stun/stun/stun/stun until it was stunned, but often that didn't work out, and even when it did it required a lot of resources. To stun, you need to hit, and then the opponent needs to fail a commonly strong saving throw (and this when you have to develop both your dexterity and wisdom when trying to increase chance to hit and saving throw DCs). If your chance to hit is 70%, and your opponent makes the saving throw 30% of the time, you have less than a 50% chance to stun them on any given hit. If you have a 50% chance to hit and they have a 50% chance to save, that drops to a 25% chance to impact them.</p><p></p><p>As a DM, I do not generally counterplan against PC abilities. I make sure that I do not put something in the game that they have no answer for at all, and occasionally drop a challenge in that ony the PCs with the hyper specialization could possibly beat, but in general, I let them use their abilities to best challenges. They're the friggin heroes. They need to win to be heroic. If everything is a constant struggle and their abilities re countered left and right, they do not feel very heroic.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8227819, member: 2629"] I very strongly disagree. I played one monk from 1 to 19 in 5E, and am playing another one now (currently level 9). First of all, from level 1 to 4, stunning strike is not an option. At all. If you follow the guidelines for encounterbuilding, experience, etc..., those levels represent about 1/6 the entire career of a PC that goes from level 1 to 20, and 1/4 of the entire existence of a PC that stops at 10th level (underguidelines, time spent at each level is not equal). Putting that aside, both characters used stunning strike for about 1/3 of their ki uses after 4th level. I also flurried, and used Ki for movement, for disengaging, and for dodge (in one oddly fun combat I managed to use dodge to kill the entire enemy force by blocking off their escapewhen they were in a damaging area). At the highest levels, it was quivering palm that used up a lot of ki, but I also did go invisible and astral a numbr of times. When we hit a major threat, I would try to get to that threat before it could go and then stun/stun/stun/stun until it was stunned, but often that didn't work out, and even when it did it required a lot of resources. To stun, you need to hit, and then the opponent needs to fail a commonly strong saving throw (and this when you have to develop both your dexterity and wisdom when trying to increase chance to hit and saving throw DCs). If your chance to hit is 70%, and your opponent makes the saving throw 30% of the time, you have less than a 50% chance to stun them on any given hit. If you have a 50% chance to hit and they have a 50% chance to save, that drops to a 25% chance to impact them. As a DM, I do not generally counterplan against PC abilities. I make sure that I do not put something in the game that they have no answer for at all, and occasionally drop a challenge in that ony the PCs with the hyper specialization could possibly beat, but in general, I let them use their abilities to best challenges. They're the friggin heroes. They need to win to be heroic. If everything is a constant struggle and their abilities re countered left and right, they do not feel very heroic. [/QUOTE]
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