Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Comparing Monk DPR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8228210" data-attributes="member: 7019027"><p>The standard deviation/variance shouldn't be mistaken for a <u>+</u> damage tolerance or the range. </p><p></p><p>If you miss your attacks, you are giving up 8d6+10 damage, even with 100+ hp, 38 average damage can be very important to ending the fight early. </p><p>Taking unnecessary risks are bad decisions. A bird in the hand is worth 2 in the bush. Now, most rogues don't have alternatives within their means, so its not like they chose poorly to use their action, but they are a swingier class by nature of having fewer attacks. </p><p></p><p></p><p>Variance is never reduced no matter how many rolls you make. You're thinking about the average of rolls versus the expected average roll. 2-4 rolls are definitely not enough to evoke the Law of Large Numbers as a relevant point, though. </p><p></p><p>Don't forget that its about likely scenarios as well. Actually, in the rogue's case, the most likely damage output the rogue produces in a round is 0, almost 4x as likely as their second most likely damage of 31. Their chart is heavily skewed such that alot of their average damage is due to their very high damage upwards of 106 damage theoretically possible but highly improbable. I'm talking a 1.48x10^-7% chance of occuring and less than a 1% chance to do higher than 70 damage. So they have a large chunk of probability on the left-hand side of the curve and a very thin tail skewing all the way to the right.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8228210, member: 7019027"] The standard deviation/variance shouldn't be mistaken for a [U]+[/U] damage tolerance or the range. If you miss your attacks, you are giving up 8d6+10 damage, even with 100+ hp, 38 average damage can be very important to ending the fight early. Taking unnecessary risks are bad decisions. A bird in the hand is worth 2 in the bush. Now, most rogues don't have alternatives within their means, so its not like they chose poorly to use their action, but they are a swingier class by nature of having fewer attacks. Variance is never reduced no matter how many rolls you make. You're thinking about the average of rolls versus the expected average roll. 2-4 rolls are definitely not enough to evoke the Law of Large Numbers as a relevant point, though. Don't forget that its about likely scenarios as well. Actually, in the rogue's case, the most likely damage output the rogue produces in a round is 0, almost 4x as likely as their second most likely damage of 31. Their chart is heavily skewed such that alot of their average damage is due to their very high damage upwards of 106 damage theoretically possible but highly improbable. I'm talking a 1.48x10^-7% chance of occuring and less than a 1% chance to do higher than 70 damage. So they have a large chunk of probability on the left-hand side of the curve and a very thin tail skewing all the way to the right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Comparing Monk DPR
Top