Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Comparing Monk DPR
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8228266" data-attributes="member: 7019027"><p>Minions will tend to have less HP than their bosses. There are exceptions but the important part is reducing the action economy of the opposing side as quickly as possible. Let's say there are 2 priests and a Gladiator. If the rogue targets the priests, he will easily hit and kill them within a single attack (ignoring actual AC). If the rogue targets the Gladiator, he will contribute to the kill but the action economy won't change unless he's in kill-range already. </p><p></p><p>Tactically, its best to remove as many opposing characters from the playing field as possible. </p><p></p><p>As someone with higher kill potential, you're more valuable at action denial than just straight attrition. Just like how a wizard is better off casting Hypnotic Pattern than Fireball in most situations except ones with higher Wis saves or where you can actually kill with the spell.</p><p>Not every attack, every round. </p><p></p><p>This discussion <em>was</em> originally about Damage per Round, yes? Well, the damage per round isolates the average of the attacks per round. And while there's the average, looking at the dispersion of the data also gives a more whole picture of the damage. </p><p></p><p>The reason why is because we can predict or at least control the number of attacks in a round without any complexity from the target's side. The damage dice is also independent of the target and the accuracy is based solely on AC which we've set as an arbitrary constant. </p><p></p><p>We can't predict the average amount of rounds something will last without an idea of the rest of the party, which can be exhausting to set-up and calculate. If the discussion was "How much total damage can we expect from a monk with a party of so-and-so?" or "How many rounds will this creature last if these characters did this while the monk attacked?" </p><p></p><p>Aside:</p><p>The reason why a single attack with 2d6 isn't the same as two attacks with 1d6 (ignoring crits and accuracy) is because in the first instance, you convoluted the 2 d6 graphs first, then applied the accuracy assignments. In the second instance, you first apply the accuracy assignments then you convolute the adjusted d6 graphs. </p><p></p><p>The difference is that one looks like a triangular shape while the other has a flat shape that then slopes downward linearly. They have the same expected value but they interact much differently.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8228266, member: 7019027"] Minions will tend to have less HP than their bosses. There are exceptions but the important part is reducing the action economy of the opposing side as quickly as possible. Let's say there are 2 priests and a Gladiator. If the rogue targets the priests, he will easily hit and kill them within a single attack (ignoring actual AC). If the rogue targets the Gladiator, he will contribute to the kill but the action economy won't change unless he's in kill-range already. Tactically, its best to remove as many opposing characters from the playing field as possible. As someone with higher kill potential, you're more valuable at action denial than just straight attrition. Just like how a wizard is better off casting Hypnotic Pattern than Fireball in most situations except ones with higher Wis saves or where you can actually kill with the spell. Not every attack, every round. This discussion [I]was[/I] originally about Damage per Round, yes? Well, the damage per round isolates the average of the attacks per round. And while there's the average, looking at the dispersion of the data also gives a more whole picture of the damage. The reason why is because we can predict or at least control the number of attacks in a round without any complexity from the target's side. The damage dice is also independent of the target and the accuracy is based solely on AC which we've set as an arbitrary constant. We can't predict the average amount of rounds something will last without an idea of the rest of the party, which can be exhausting to set-up and calculate. If the discussion was "How much total damage can we expect from a monk with a party of so-and-so?" or "How many rounds will this creature last if these characters did this while the monk attacked?" Aside: The reason why a single attack with 2d6 isn't the same as two attacks with 1d6 (ignoring crits and accuracy) is because in the first instance, you convoluted the 2 d6 graphs first, then applied the accuracy assignments. In the second instance, you first apply the accuracy assignments then you convolute the adjusted d6 graphs. The difference is that one looks like a triangular shape while the other has a flat shape that then slopes downward linearly. They have the same expected value but they interact much differently. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Comparing Monk DPR
Top