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Comparing Monk DPR
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<blockquote data-quote="Asisreo" data-source="post: 8228386" data-attributes="member: 7019027"><p>There's 3 targets and 2 of them can die within a single attack. Chances are, not everyone will even get the chance to target them. If the Rogue and Paladin fight them, then the fighter should be the one to keep the Gladiator away from the wizard. Not because the fighter wouldn't kill the priests but his consistent damage is more useful for a boss enemy. Even if the turn order is: fighter, priest, rogue...you should still target the Gladiator. If the extra damage from a round of fighter reduces the number of active rounds the Gladiator lives through from 4 to 3, then even though you could have killed a priest, they were more likely to die round 1 anyways and the cost is that you let the Gladiator live for 1 round. </p><p></p><p>The whole assumption is that the Gladiator's turn is more dangerous than the priest's. The rogue having a higher likelihood to miss altogether reduces the risk of loss since them losing their turn to a miss targeted at a priest costs them a priest's extra action but the price of them missing a gladiator hit costs them a gladiator's extra action which tends to be harder to deal with. </p><p>We need to make sure we're on the same page. We could be talking about the expected value of single dice roll, a single round, or the entire combat. I've been doing it for a single round. </p><p></p><p>The problem with evaluating the expected value of the entire combat is that this is alot more unpredictable and context dependent. We see that only 1 attack for a rogue severely hinders them so a constantly hiding/disengaging rogue severely hinders their ability to consistently deal their damage. Same could be said for if a teammate decides to attempt a buff/debuff as their action rather than applying expected damage, which is highly possible. And the swing of the dice in the other direction also makes it harder to evaluate. </p><p></p><p>When I speak of Variance, I'm speaking of the population variance of each individual round as an independent event since we can control what happens within this round. We cannot control what happens outside our individual turn.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8228386, member: 7019027"] There's 3 targets and 2 of them can die within a single attack. Chances are, not everyone will even get the chance to target them. If the Rogue and Paladin fight them, then the fighter should be the one to keep the Gladiator away from the wizard. Not because the fighter wouldn't kill the priests but his consistent damage is more useful for a boss enemy. Even if the turn order is: fighter, priest, rogue...you should still target the Gladiator. If the extra damage from a round of fighter reduces the number of active rounds the Gladiator lives through from 4 to 3, then even though you could have killed a priest, they were more likely to die round 1 anyways and the cost is that you let the Gladiator live for 1 round. The whole assumption is that the Gladiator's turn is more dangerous than the priest's. The rogue having a higher likelihood to miss altogether reduces the risk of loss since them losing their turn to a miss targeted at a priest costs them a priest's extra action but the price of them missing a gladiator hit costs them a gladiator's extra action which tends to be harder to deal with. We need to make sure we're on the same page. We could be talking about the expected value of single dice roll, a single round, or the entire combat. I've been doing it for a single round. The problem with evaluating the expected value of the entire combat is that this is alot more unpredictable and context dependent. We see that only 1 attack for a rogue severely hinders them so a constantly hiding/disengaging rogue severely hinders their ability to consistently deal their damage. Same could be said for if a teammate decides to attempt a buff/debuff as their action rather than applying expected damage, which is highly possible. And the swing of the dice in the other direction also makes it harder to evaluate. When I speak of Variance, I'm speaking of the population variance of each individual round as an independent event since we can control what happens within this round. We cannot control what happens outside our individual turn. [/QUOTE]
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