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Comparing Monk DPR
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<blockquote data-quote="doctorbadwolf" data-source="post: 8229050" data-attributes="member: 6704184"><p>Since I didn’t make it clear last post apparently, I don’t care about whatever specific example was being used. Most of the game is at a level where a rogue can one-shot glass cannons without a crit. </p><p></p><p>Even when the rogue can’t kill a target in <em>one</em> hit, they can easily make a glass cannon useless for the two rounds they take to kill it, which is often <strong><em>much</em></strong> better than just contributing damage to the brute. Especially if they’re built to get frequent reaction attacks, which also tends to make them harder for glass cannons to get away from.</p><p></p><p>Hell, if I’m designing a set piece battle, it will often be strategically <em>necessary</em> to split focus in order to avoid a TPK, and even in normal fights, enemies understand tactics, too, and will disrupt your attempts to focus fire while trying to focus fire themselves when advantageous.</p><p></p><p>Rogues and Monks both, using very different means, are very good at making control artillery useless to its team before dying in 1-2 rounds, while others in the team deal with the beefier monster.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8229050, member: 6704184"] Since I didn’t make it clear last post apparently, I don’t care about whatever specific example was being used. Most of the game is at a level where a rogue can one-shot glass cannons without a crit. Even when the rogue can’t kill a target in [I]one[/I] hit, they can easily make a glass cannon useless for the two rounds they take to kill it, which is often [B][I]much[/I][/B] better than just contributing damage to the brute. Especially if they’re built to get frequent reaction attacks, which also tends to make them harder for glass cannons to get away from. Hell, if I’m designing a set piece battle, it will often be strategically [I]necessary[/I] to split focus in order to avoid a TPK, and even in normal fights, enemies understand tactics, too, and will disrupt your attempts to focus fire while trying to focus fire themselves when advantageous. Rogues and Monks both, using very different means, are very good at making control artillery useless to its team before dying in 1-2 rounds, while others in the team deal with the beefier monster. [/QUOTE]
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