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Comparing Monk DPR
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<blockquote data-quote="Chaosmancer" data-source="post: 8245483" data-attributes="member: 6801228"><p>Attunement is three slots, not four. You are talking homebrew. </p><p></p><p>Yes, you can only hold two items in combat, or one big item. That is baked into the game already. And it only really matters during combat. And, you get to make the choice. At worse it takes an action, more likely it takes no action. If you want to switch from your greatsword to a bow, you drop the sword (Free) and draw your bow (item interaction as part of the attack) </p><p></p><p>If you are incredibly concerned about having a free hand, then you are making that choice to not don your shield. But if you want it, then before combat starts, you have your shield. We have rarely had this affect the game. It is a trivial issue the majority of the time.</p><p></p><p></p><p></p><p></p><p>A lot of enemies wear plate. It is far cheaper to strip it and have it fitted than to buy new. And I've never seen a character go all the way til 8th without platemail. Usually they get it around 5th. </p><p></p><p>And yes, my second example does show the fighter getting the same AC, and a bonus to all their saves, for something that costs at most 500 gold compared to the monk's at most 5,000. So, same AC, more benefits, and a lower rarity so lower price and easier to find. This doesn't show what you think it shows.</p><p></p><p></p><p></p><p>Right, so you kick down the door, that doesn't require hands. Or you have someone else open it, that doesn't take your item interaction. </p><p></p><p>Also, normally the door gets open, then we roll initiative. The fighter's turn comes around, and since they clearly didn't open the door this turn, then they have their item interaction back. </p><p></p><p>Also, if casting spells is that big of a deal, there are a lot of ways to get your weapon as a spellcasting focus.</p><p></p><p></p><p></p><p></p><p>Shields don't requires an 18 strength to wield. Neither does platemail. Even if you are talking about Encumberance, you need far far less than 18 to carry everything. I have zero idea why you think 18 strength is needed. This sounds like homebrew</p><p></p><p></p><p></p><p></p><p>Everyone who can use Heavy Armor can use Platemail. </p><p></p><p>Three of them can get Heavy Armor (clerics are literally 50/50), four if you count the Armorer for the Artificer. Half-Plate is also literally just 1 point behind the heavy armor, and can match with a feat.</p><p></p><p></p><p></p><p>Right, so if I'm casting spells that have a material and somatic component (most of them) then I AM playing by RAW. Because between spells that are purely verbal (like Healing Word) that do not require a free hand at all, and spells that require both Somatic and Material you are looking at the majority of the Cleric Spell list. </p><p></p><p>So, maybe you should roll back your accusations of not playing by RAW.</p><p></p><p></p><p></p><p>I never said otherwise. Just showing how many many ways a fighter can get to 19 AC, which seems to be such a big deal for Monks that it requires a magic item costing thousands of gold and a limited attunement slot.</p><p></p><p></p><p></p><p>Because wearing studded leather armor is incredibly cheap and doesn't take up an attunement slot? Heck, if I was a 3rd level rogue and had the option between studded leather or Bracers of Defense, I'd keep the armor and sell the bracers for thousands of gold, then potentially buy +1 Studded Leather armor, which is better than the bracers. </p><p></p><p>For Warlocks, if you use an Eldritch Invocation (which is limited) then you could do that. But, you can't really rely on finding a rare, multi-thousand gold item laying around, and it will take your attunement. But, sure, that would get you 15 + Dex, with a generally low dex.</p><p></p><p>You could also... get the moderately armored. Half Plate is far cheaper and easier to find, that is 15 + Dex with a limit of 2, then you could wear a shield, that gets you 17 + Dex limit 2. That is the equivalent of a your warlock with a Dex of 18. And it only cost a feat, no attunement, and was far cheaper. </p><p></p><p>Or you could just be a hexblade, and do all of that without the feat.</p><p></p><p></p><p></p><p></p><p>I would say you are dead wrong. I've seen many, many, many characters with shields. I have seen zero pure bladesingers, and only one I can think of who was a multi-classed monstrosity.</p><p></p><p></p><p></p><p>Three attunement slots. And we generally have characters who are giving up great items to get hopefully better items. Attunement gets very limited, and wearing "in case I get attacked in bed" armor is pretty bad use of that sort of rarity of item. This thing is supposed to be as good as The Flame Tongue sword, and the best use a fighter can get from it is "well, what if I'm caught in bed"</p><p></p><p>Also, Xanathar's allows you to sleep in light armor with no penalty. Studded Leather armor is superior again.</p><p></p><p></p><p></p><p>The majority of classes in the game, as I have shown repeatedly. And a few subclasses for the classes that don't get it. </p><p></p><p>And yes, the fighter can sheath or unsheath his sword for free as part of an attack, so, if you desperately need one hand free while exploring, you sheath your sword. Then when combat starts, you draw it as part of your attack. And if you need you hand free again that same exact turn? You just drop your sword.</p><p></p><p></p><p></p><p>I meant the potentially 5,000 gold they are worth. And if you want to throw away one of your, again, three attunement slots on something that you will never use... go ahead. But you guys must never get cool magic items if you are willing to use up a slot for no good reason.</p><p></p><p></p><p></p><p>No, it wouldn't.</p><p></p><p></p><p></p><p>Right, you realized that was a "let's go crazy and show the worst case scenario" example right? The most extreme collection of AC items I could find? I wasn't showing something reasonable by default. That was the point, to show that even in the worst, most extreme case... the Bracers weren't breaking anything that couldn't be broken worse by the fighter.</p><p></p><p>And, no, that could be a fighter with 15 strength. And, seriously, fighters can start with 16 strength from level 1, why are you acting like 18 strength is even a question when they have two extra ASIs?</p><p></p><p></p><p></p><p>You are right. They just suck so hard that no one has ever wanted to use them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8245483, member: 6801228"] Attunement is three slots, not four. You are talking homebrew. Yes, you can only hold two items in combat, or one big item. That is baked into the game already. And it only really matters during combat. And, you get to make the choice. At worse it takes an action, more likely it takes no action. If you want to switch from your greatsword to a bow, you drop the sword (Free) and draw your bow (item interaction as part of the attack) If you are incredibly concerned about having a free hand, then you are making that choice to not don your shield. But if you want it, then before combat starts, you have your shield. We have rarely had this affect the game. It is a trivial issue the majority of the time. A lot of enemies wear plate. It is far cheaper to strip it and have it fitted than to buy new. And I've never seen a character go all the way til 8th without platemail. Usually they get it around 5th. And yes, my second example does show the fighter getting the same AC, and a bonus to all their saves, for something that costs at most 500 gold compared to the monk's at most 5,000. So, same AC, more benefits, and a lower rarity so lower price and easier to find. This doesn't show what you think it shows. Right, so you kick down the door, that doesn't require hands. Or you have someone else open it, that doesn't take your item interaction. Also, normally the door gets open, then we roll initiative. The fighter's turn comes around, and since they clearly didn't open the door this turn, then they have their item interaction back. Also, if casting spells is that big of a deal, there are a lot of ways to get your weapon as a spellcasting focus. Shields don't requires an 18 strength to wield. Neither does platemail. Even if you are talking about Encumberance, you need far far less than 18 to carry everything. I have zero idea why you think 18 strength is needed. This sounds like homebrew Everyone who can use Heavy Armor can use Platemail. Three of them can get Heavy Armor (clerics are literally 50/50), four if you count the Armorer for the Artificer. Half-Plate is also literally just 1 point behind the heavy armor, and can match with a feat. Right, so if I'm casting spells that have a material and somatic component (most of them) then I AM playing by RAW. Because between spells that are purely verbal (like Healing Word) that do not require a free hand at all, and spells that require both Somatic and Material you are looking at the majority of the Cleric Spell list. So, maybe you should roll back your accusations of not playing by RAW. I never said otherwise. Just showing how many many ways a fighter can get to 19 AC, which seems to be such a big deal for Monks that it requires a magic item costing thousands of gold and a limited attunement slot. Because wearing studded leather armor is incredibly cheap and doesn't take up an attunement slot? Heck, if I was a 3rd level rogue and had the option between studded leather or Bracers of Defense, I'd keep the armor and sell the bracers for thousands of gold, then potentially buy +1 Studded Leather armor, which is better than the bracers. For Warlocks, if you use an Eldritch Invocation (which is limited) then you could do that. But, you can't really rely on finding a rare, multi-thousand gold item laying around, and it will take your attunement. But, sure, that would get you 15 + Dex, with a generally low dex. You could also... get the moderately armored. Half Plate is far cheaper and easier to find, that is 15 + Dex with a limit of 2, then you could wear a shield, that gets you 17 + Dex limit 2. That is the equivalent of a your warlock with a Dex of 18. And it only cost a feat, no attunement, and was far cheaper. Or you could just be a hexblade, and do all of that without the feat. I would say you are dead wrong. I've seen many, many, many characters with shields. I have seen zero pure bladesingers, and only one I can think of who was a multi-classed monstrosity. Three attunement slots. And we generally have characters who are giving up great items to get hopefully better items. Attunement gets very limited, and wearing "in case I get attacked in bed" armor is pretty bad use of that sort of rarity of item. This thing is supposed to be as good as The Flame Tongue sword, and the best use a fighter can get from it is "well, what if I'm caught in bed" Also, Xanathar's allows you to sleep in light armor with no penalty. Studded Leather armor is superior again. The majority of classes in the game, as I have shown repeatedly. And a few subclasses for the classes that don't get it. And yes, the fighter can sheath or unsheath his sword for free as part of an attack, so, if you desperately need one hand free while exploring, you sheath your sword. Then when combat starts, you draw it as part of your attack. And if you need you hand free again that same exact turn? You just drop your sword. I meant the potentially 5,000 gold they are worth. And if you want to throw away one of your, again, three attunement slots on something that you will never use... go ahead. But you guys must never get cool magic items if you are willing to use up a slot for no good reason. No, it wouldn't. Right, you realized that was a "let's go crazy and show the worst case scenario" example right? The most extreme collection of AC items I could find? I wasn't showing something reasonable by default. That was the point, to show that even in the worst, most extreme case... the Bracers weren't breaking anything that couldn't be broken worse by the fighter. And, no, that could be a fighter with 15 strength. And, seriously, fighters can start with 16 strength from level 1, why are you acting like 18 strength is even a question when they have two extra ASIs? You are right. They just suck so hard that no one has ever wanted to use them. [/QUOTE]
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