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Comparing Monk DPR
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<blockquote data-quote="auburn2" data-source="post: 8245638" data-attributes="member: 6855259"><p>The reason I didn't have the number right is it is almost never an issue. You get to make the choice which weapons you attune to as well and can sswitch out every short rest.</p><p></p><p>There is no comparison, you can attune to mre items than you can hold in your hands. That is mathematical fact. The only thing that differs is how you go about changes those.</p><p></p><p>running out of hands is far more common in the game than running out of attunement slots.</p><p></p><p></p><p>The same principle applies to attunement. If you are concerned about having the +2 AC from BOD take a short rest and attune to it. If you want to attune to three other things attune to 3 other things.</p><p></p><p>You talk about "RARELY" affecting a game? D&D is RARELY played over 12th level, and 12th characters should only have 3 permanent magic items (1 rare and 2 uncommon). I have ONE PC in 5 years of playing 5E that ran out of attunmeent slots and really all it meant is I gave one of my magic items to a different PC that could use it. I have characters that run out of hands in almost every single battle.</p><p></p><p>There is no comparison, attunement is rarely an issue.</p><p></p><p></p><p></p><p>If you are getting plate at 5th level, your DM is either giving out too much treasure or he is not making your players pay for things like, food, transportation, down time, spell books etc. A 4-person party will not have enough money for plate in any of the official campaigns at 5th level unless they pool their funds.</p><p></p><p></p><p></p><p>Kick down the door is an action, typically a strength check, and one that is not automatically going to succeed either.</p><p></p><p></p><p></p><p>Doors open and close both before and after initiative. It was your example, I was just pointing out you used it incorrectly. Regardless of the situation, a fighter carrying a weapon and a shield needs to use his object interaction to get his weapon in his hand after doing something with a free hand. There is no way around that. Further it also can complicate AOOs. If the fighter drops his weapon so he can do something else with the environment then he has no weapon for an AOO. A fighter without a shield never has this problem.</p><p></p><p></p><p></p><p>Not RAW there isn't. I think hexblade can do this, no other charracter can. On top of that some characters can't even use a focus and others can't use a cross-class focus.</p><p></p><p></p><p></p><p>Sorry it is 15, not 18. The plate requires 15 STR and you need that to ge the AC you keep talking about. If you are playing with the variannt encumberance rules you can wear it with a lower strength but typically with a movement penalty.</p><p></p><p></p><p>Only if they take a speed penalty</p><p></p><p></p><p></p><p></p><p>Can match it with a feat and dexterity. Something a Monk can do too with no armor.</p><p></p><p></p><p></p><p>You are talking about half of them to be clear.</p><p></p><p></p><p></p><p>Magic items don't cost gold. You find them. They cost blood and sweat.</p><p></p><p></p><p></p><p>And it is heavier and you are in armor which you can't wear all the time. There are rules for selling magic items, but it is not something I have ever been able to pull off at my table because we are hot on the trail of the next whoever. Usually unwanted magic items are discarded or donated. If you are selling magic items then you are not out adventuring.</p><p></p><p>Buying magic items is not RAW and if you are doing it you are spending a lot of downtime and not playing D&D. Obviously it is open to the DM, but the basic rules are no: "Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase." Also shopping for mundane normal items in D&D is less fun than going to the mall shopping in real life. I can't imagine how aweful it is to spend multiple sessions trying to offload your magic items .... or worse trying to find a certain one.</p><p></p><p>At my tables (both as a DM and as a player) there is no such thing as going out to buy +1 studded leather. IMO that is power gaming. Heck I can't even get downtime to buy regular studded leather for my Rogue until 3rd or 4th level in some campaigns. I am playing one right now that is almost 5th and he just got studded last session when he FOUND it in a guardroom dungeon we are in. Now certainly he can afford studded leather, but there has been no time for shopping.</p><p></p><p></p><p>I could be wrong, but I don't think I am.</p><p></p><p></p><p>Because yourDM is giving out way too many magic items then, or you are playing very high campaigns that are nto the normal.</p><p></p><p></p><p></p><p>Attunement is not very limited in the vast majority of campaigns it is irrelevant, and I was merelty pointing out that while of very little use it is a "no-brainer" for even the fighter in plate.</p><p></p><p></p><p>But why would you when you do not even need to carry it and have the same AC?</p><p></p><p></p><p></p><p>And your sword is on the ground and the enemy can pick it up for free on his turn as part of his attack, or he can kick it across the room, shove you across the room or do a variety of other things.</p><p></p><p>Don't get me wrong I drop weapons too, but it is not as good as not dropping them and if you have a shield you are goingto be doing it a lot.</p><p></p><p></p><p>We get all kinds of cool magic items .... including BOD.</p><p></p><p></p><p>But it is not "lets go crazy" for the Monk. The Monk you noted has the actual magic he should (at 20th level) and a 28 AC that goes with it. The fighter you compared him to has way more magic than he should.</p><p></p><p></p><p></p><p>You are correct on the 15, I misread a table. Very few dexterity-based fighters that use point buy will have an 18 or even a 15 strength, so yes it is "a question" for a whole lot of fighters, perhaps over half of them. It is also an issue for most Clerics that get heavy armor proficiency too. It is not a question for most Paladins, but for every other class that has the proficiency there will be large numbers of players whos characters can't wear it without severe penalties.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8245638, member: 6855259"] The reason I didn't have the number right is it is almost never an issue. You get to make the choice which weapons you attune to as well and can sswitch out every short rest. There is no comparison, you can attune to mre items than you can hold in your hands. That is mathematical fact. The only thing that differs is how you go about changes those. running out of hands is far more common in the game than running out of attunement slots. The same principle applies to attunement. If you are concerned about having the +2 AC from BOD take a short rest and attune to it. If you want to attune to three other things attune to 3 other things. You talk about "RARELY" affecting a game? D&D is RARELY played over 12th level, and 12th characters should only have 3 permanent magic items (1 rare and 2 uncommon). I have ONE PC in 5 years of playing 5E that ran out of attunmeent slots and really all it meant is I gave one of my magic items to a different PC that could use it. I have characters that run out of hands in almost every single battle. There is no comparison, attunement is rarely an issue. If you are getting plate at 5th level, your DM is either giving out too much treasure or he is not making your players pay for things like, food, transportation, down time, spell books etc. A 4-person party will not have enough money for plate in any of the official campaigns at 5th level unless they pool their funds. Kick down the door is an action, typically a strength check, and one that is not automatically going to succeed either. Doors open and close both before and after initiative. It was your example, I was just pointing out you used it incorrectly. Regardless of the situation, a fighter carrying a weapon and a shield needs to use his object interaction to get his weapon in his hand after doing something with a free hand. There is no way around that. Further it also can complicate AOOs. If the fighter drops his weapon so he can do something else with the environment then he has no weapon for an AOO. A fighter without a shield never has this problem. Not RAW there isn't. I think hexblade can do this, no other charracter can. On top of that some characters can't even use a focus and others can't use a cross-class focus. Sorry it is 15, not 18. The plate requires 15 STR and you need that to ge the AC you keep talking about. If you are playing with the variannt encumberance rules you can wear it with a lower strength but typically with a movement penalty. Only if they take a speed penalty Can match it with a feat and dexterity. Something a Monk can do too with no armor. You are talking about half of them to be clear. Magic items don't cost gold. You find them. They cost blood and sweat. And it is heavier and you are in armor which you can't wear all the time. There are rules for selling magic items, but it is not something I have ever been able to pull off at my table because we are hot on the trail of the next whoever. Usually unwanted magic items are discarded or donated. If you are selling magic items then you are not out adventuring. Buying magic items is not RAW and if you are doing it you are spending a lot of downtime and not playing D&D. Obviously it is open to the DM, but the basic rules are no: "Unless you decide your campaign works otherwise, most magic items are so rare that they aren’t available for purchase." Also shopping for mundane normal items in D&D is less fun than going to the mall shopping in real life. I can't imagine how aweful it is to spend multiple sessions trying to offload your magic items .... or worse trying to find a certain one. At my tables (both as a DM and as a player) there is no such thing as going out to buy +1 studded leather. IMO that is power gaming. Heck I can't even get downtime to buy regular studded leather for my Rogue until 3rd or 4th level in some campaigns. I am playing one right now that is almost 5th and he just got studded last session when he FOUND it in a guardroom dungeon we are in. Now certainly he can afford studded leather, but there has been no time for shopping. I could be wrong, but I don't think I am. Because yourDM is giving out way too many magic items then, or you are playing very high campaigns that are nto the normal. Attunement is not very limited in the vast majority of campaigns it is irrelevant, and I was merelty pointing out that while of very little use it is a "no-brainer" for even the fighter in plate. But why would you when you do not even need to carry it and have the same AC? And your sword is on the ground and the enemy can pick it up for free on his turn as part of his attack, or he can kick it across the room, shove you across the room or do a variety of other things. Don't get me wrong I drop weapons too, but it is not as good as not dropping them and if you have a shield you are goingto be doing it a lot. We get all kinds of cool magic items .... including BOD. But it is not "lets go crazy" for the Monk. The Monk you noted has the actual magic he should (at 20th level) and a 28 AC that goes with it. The fighter you compared him to has way more magic than he should. You are correct on the 15, I misread a table. Very few dexterity-based fighters that use point buy will have an 18 or even a 15 strength, so yes it is "a question" for a whole lot of fighters, perhaps over half of them. It is also an issue for most Clerics that get heavy armor proficiency too. It is not a question for most Paladins, but for every other class that has the proficiency there will be large numbers of players whos characters can't wear it without severe penalties. [/QUOTE]
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