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Comparing Monk DPR
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<blockquote data-quote="auburn2" data-source="post: 8245814" data-attributes="member: 6855259"><p>Can you give an example of the 6th-level character that ran out of attunement?</p><p></p><p>I don't think the majoirty of games allow buying items. The DMG p.135 states that magic items are normally "not available for purchase", it does leave options for DMs to change this, but it is clear that the default situation is you can not buy a magic item and certainly can't buy a specific item.</p><p></p><p>I have not played Dragon Heist, but in the WOTC campaigns I have played (TOA, ROF, DIA, DMM, OOA, POA, HODQ) there was no opportunity to buy magic items and with exception of DMM it would have completely derailed the campaign if we tried. In Princes of the Apocolypse it might have been possible without disrupting the campaign, but we would have had to go down a tangent and stop adventuring.</p><p></p><p>The argument I replied to was "the Rogue can just go buy +1 studded leather". RAW you can not simply go out and buy a magic item you want. In XGE it is at least a week of research time to find anything except scrolls and potions and there is a high probablility you do not find it in 1 week unless it is common.</p><p></p><p>Using Xanathar's rules; the Studded+1 is is going to take an average (median) of 5 weeks to pass the 20DC check just to find it. It is going to cost between 2000-10,000 gp plus 100 gp per week of research. Then after you find it, there is a straight 30% chance you don't even get to keep or buy it if the DM rolls on the complication table. You can argue this does not make sense and put a magic market in your game where someone can walk up and buy studded +1 off the rack, but that is not RAW.</p><p></p><p>I agree that it is a relatively simple process to sell magic items RAW, but this still takes a full week in general (less if using the DMG for uncommon and common items). A lot of campaigns are going to allow time for this, but many, including most of the WOTC campaigns won't or won't allow for it very often.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8245814, member: 6855259"] Can you give an example of the 6th-level character that ran out of attunement? I don't think the majoirty of games allow buying items. The DMG p.135 states that magic items are normally "not available for purchase", it does leave options for DMs to change this, but it is clear that the default situation is you can not buy a magic item and certainly can't buy a specific item. I have not played Dragon Heist, but in the WOTC campaigns I have played (TOA, ROF, DIA, DMM, OOA, POA, HODQ) there was no opportunity to buy magic items and with exception of DMM it would have completely derailed the campaign if we tried. In Princes of the Apocolypse it might have been possible without disrupting the campaign, but we would have had to go down a tangent and stop adventuring. The argument I replied to was "the Rogue can just go buy +1 studded leather". RAW you can not simply go out and buy a magic item you want. In XGE it is at least a week of research time to find anything except scrolls and potions and there is a high probablility you do not find it in 1 week unless it is common. Using Xanathar's rules; the Studded+1 is is going to take an average (median) of 5 weeks to pass the 20DC check just to find it. It is going to cost between 2000-10,000 gp plus 100 gp per week of research. Then after you find it, there is a straight 30% chance you don't even get to keep or buy it if the DM rolls on the complication table. You can argue this does not make sense and put a magic market in your game where someone can walk up and buy studded +1 off the rack, but that is not RAW. I agree that it is a relatively simple process to sell magic items RAW, but this still takes a full week in general (less if using the DMG for uncommon and common items). A lot of campaigns are going to allow time for this, but many, including most of the WOTC campaigns won't or won't allow for it very often. [/QUOTE]
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