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<blockquote data-quote="jgsugden" data-source="post: 8245852" data-attributes="member: 2629"><p>PC has 3 attuned items and the party finds a 4th item that would make sense for that PC to use, but that requires them to give up one of their already attuned items? That happens a lot. </p><p></p><p>I don't think the majoirty of games allow buying items.</p></blockquote><p>Almost all have in my experience - and I've played with a lot of DMs. It makes no sense to not have a market economy for highly useful magic items that are hard to destroy.</p><p>What? You're adventuring under the BIGGEST markets in all of Faerun... you're encouraged to go back and forth to the surface in DotMM. There are multiple NPCs that want to interact with you on the surface. If you carried over from Dragonheist, you may have a business that you're running between adventures into the DotMM. I have not played all of these adventure paths, but most of them I know take you through or near large cities in Faerun. Plenty of opportunity to stop and shop.......and you can hire someone to put in that week of work.Read the rest of the paragraph - in a campaign world that is full of adventurers and high magic (Faerun is known historically for being HIGH MAGIC and full of powerful adventurers - as opposed to a setting like Greyhawk) it is like buying fine art. Where do all the official WotC modules take place?</p><p></p><p>Everyone has different RPG experience, but in almost every game I've played through 40+ years of D&D, there was a market for magic items. Sometimes it was easily accessible and open - other times invitation only. Sometimes only through brokers, others involved walking up to a stall at the marketplace. However:</p><p></p><p>Magic items are hard to destroy.</p><p>They are extremely useful to a narrow group (adventurers).</p><p>These PCs have a limit on how many they can use. </p><p></p><p>There is a supply, and a demand. There is a reason for there to be an ample supply. </p><p></p><p>And let us not forget that it is also relatively easy for a PC with downtime and resources to be able to build magic items. It might require a quest to do so, but making low power items at medium and higher level is trivial if you have the time.</p><p>[/QUOTE]</p>
[QUOTE="jgsugden, post: 8245852, member: 2629"] PC has 3 attuned items and the party finds a 4th item that would make sense for that PC to use, but that requires them to give up one of their already attuned items? That happens a lot. I don't think the majoirty of games allow buying items. [/quote]Almost all have in my experience - and I've played with a lot of DMs. It makes no sense to not have a market economy for highly useful magic items that are hard to destroy. What? You're adventuring under the BIGGEST markets in all of Faerun... you're encouraged to go back and forth to the surface in DotMM. There are multiple NPCs that want to interact with you on the surface. If you carried over from Dragonheist, you may have a business that you're running between adventures into the DotMM. I have not played all of these adventure paths, but most of them I know take you through or near large cities in Faerun. Plenty of opportunity to stop and shop.......and you can hire someone to put in that week of work.Read the rest of the paragraph - in a campaign world that is full of adventurers and high magic (Faerun is known historically for being HIGH MAGIC and full of powerful adventurers - as opposed to a setting like Greyhawk) it is like buying fine art. Where do all the official WotC modules take place? Everyone has different RPG experience, but in almost every game I've played through 40+ years of D&D, there was a market for magic items. Sometimes it was easily accessible and open - other times invitation only. Sometimes only through brokers, others involved walking up to a stall at the marketplace. However: Magic items are hard to destroy. They are extremely useful to a narrow group (adventurers). These PCs have a limit on how many they can use. There is a supply, and a demand. There is a reason for there to be an ample supply. And let us not forget that it is also relatively easy for a PC with downtime and resources to be able to build magic items. It might require a quest to do so, but making low power items at medium and higher level is trivial if you have the time. [/QUOTE]
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