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Comparing Monk DPR
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<blockquote data-quote="Chaosmancer" data-source="post: 8246015" data-attributes="member: 6801228"><p>Well, sorry, but you are wrong. I've encountered far far more issue with running out of attunement slots than every had with running out of hands. Heck, other than swapping weapons (which is rare) the only thing most people even need a free hand for is grappling, and most people don't bother grappling because it isn't terribly useful.</p><p></p><p></p><p></p><p>We tend to have way more magic items than that. Heck, we have more than 3 magic items generally by level 8. You guys have taken a mild recommendation and treated it like scripture. </p><p></p><p>And, do you not realize how hard it is to take an hour rest during an adventure? That is not a trivial thing, compared to a single action outside of combat. Since you see actions and hand swapping as such a big deal, an hour is enough time to use your action to equip or unequip your shield 600 times.</p><p></p><p></p><p></p><p>We don't play official campaigns. We rarely get downtime (something I don't like), they generally don't charge food, and if they do it is a few silvers, while we can get multiple gold from a single encounter. Transportation is called "walking" and that's free. Food on the road is generally hand-waved because getting enough food to last is trivial. </p><p></p><p>And, no one ever buys spellbooks. We've rarely seen spell books or spell scrolls ever. </p><p></p><p>We still tend to pool money, but we also strip enemies of anything valuable and generally have a character or two who is a sorcerer or a monk or something and doesn't need any money for gear, so we do consolidate funds.</p><p></p><p></p><p></p><p>IF the door was unlocked, I don't see why it wouldn't be fairly guaranteed, these aren't modern doors. And the point was simply that you could do it with no hands. Or, you know, walk around with your sword sheathed, so that when you open the door, you can then draw your sword on your turn. </p><p></p><p></p><p></p><p>And what in the environment is worth interacting with? And, I have no idea what you mean by the door opening and closing before and after initiative. Once a door is open, it is open. </p><p></p><p>You see some grand problem, I see "I can't attack until my turn" which is... how the rules work.</p><p></p><p></p><p></p><p>There is no such thing as a "cross class focus" </p><p></p><p>Sword Bard</p><p></p><p>War Caster</p><p></p><p>Ruby of the War Mage</p><p></p><p>So, let me just take a quick look at all the casters who can natively use shields. Druids? They can use a staff as their focus, no problem with shield and weapon. Cleric and Paladin? Shield is their focus. Warlock? Hexblade as mentioned.</p><p></p><p>So, maybe we are talking Eldritch Knights, Valor Bards and Rangers. They might struggle, and they can all take Warcaster, or use spells that are only verbal, or whose component is a weapon.</p><p></p><p></p><p></p><p></p><p>If you have a 15 strength, there is no speed penalty. You also can easily carry it with encumbrance. Also, most characters investing in strength like this start at level 1 with a 16 strength. </p><p></p><p>So... this is kind of a non-issue in every way.</p><p></p><p></p><p></p><p>Half Plate with a feat is 18 AC. Shield makes that 20</p><p></p><p>Monks need a 20 Dex and 16 Wisdom, or a 20/20 to match those numbers with no armor. That takes more than a single ASI.</p><p></p><p></p><p></p><p>Still more than enough, especially considering how few of the other half are combat spells anyways.</p><p></p><p></p><p></p><p>They can also cost gold. That is why they have a gold cost listed in the book.</p><p></p><p></p><p></p><p></p><p>"You can't do it unless you can do it" is a pretty poor argument. </p><p></p><p>And, man, you realize how trivial weight is in DnD? Like, seriously, you want to say studded leather is heavier, but it is 13 lbs. That is nothing for basically any character I have ever seen. Even a Strength 8 rogue can carry 90 lbs with no issue.</p><p></p><p></p><p></p><p></p><p>You are wrong</p><p></p><p></p><p></p><p></p><p>Maybe higher than you, but so what. I've never seen an issue with handidness or encumberance, but I sure have seen issues with attunement. Maybe you need to consider that your game might not be the norm. </p><p></p><p></p><p></p><p>No, it isn't. People don't just wear items because they can. And DM's don't just give out items because they can. "This is my pajama armor" isn't a no-brainer, it is completely ludicrous. </p><p></p><p>Especially since, again, you can wear light armor to bed with no issue, so you can do this with magical studded leather armor just as easily. And that is a no-brainer, since it doesn't require attunement.</p><p></p><p></p><p></p><p></p><p>Because attunement is limited.</p><p></p><p>Also, remember that little chart you cited? "12th characters should only have 3 permanent magic items (1 rare and 2 uncommon)."</p><p></p><p>The Bracers are Rare, meaning you don't expect to see them until 12 level or so. Studded Leather armor is dirt common, in any city you care to visit, probably a lot of towns too. So, why wait an additional 8 levels for your pajama armor?</p><p></p><p></p><p></p><p>I would absolutely love the enemy to drop his weapon to pick up mine. </p><p></p><p>Also, if they are close enough to get into melee range with me... why did I drop my weapon instead of... getting into melee range to attack them? That seems incredibly bizarre and makes no sense, If I can make attacks and defeat the enemy, I think I'd do that first.</p><p></p><p></p><p></p><p>But, that IS going crazy for the Monk, because THERE IS NOTHING ELSE. I gave the Monk as many AC boosting items as I could, and that put them "in line". I gave the fighter as many as I could, and that was too much. </p><p></p><p>So... why is it a big deal to drop BoD from having attunement? Even doing so, I just brought the Monk to exactly where you expected him to be</p><p></p><p></p><p></p><p>I don't see a whole lot of dex-fighters. If a cleric is getting heavy armor they are going to want that 15 to get full plate. The AC is just too good and too valuable.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8246015, member: 6801228"] Well, sorry, but you are wrong. I've encountered far far more issue with running out of attunement slots than every had with running out of hands. Heck, other than swapping weapons (which is rare) the only thing most people even need a free hand for is grappling, and most people don't bother grappling because it isn't terribly useful. We tend to have way more magic items than that. Heck, we have more than 3 magic items generally by level 8. You guys have taken a mild recommendation and treated it like scripture. And, do you not realize how hard it is to take an hour rest during an adventure? That is not a trivial thing, compared to a single action outside of combat. Since you see actions and hand swapping as such a big deal, an hour is enough time to use your action to equip or unequip your shield 600 times. We don't play official campaigns. We rarely get downtime (something I don't like), they generally don't charge food, and if they do it is a few silvers, while we can get multiple gold from a single encounter. Transportation is called "walking" and that's free. Food on the road is generally hand-waved because getting enough food to last is trivial. And, no one ever buys spellbooks. We've rarely seen spell books or spell scrolls ever. We still tend to pool money, but we also strip enemies of anything valuable and generally have a character or two who is a sorcerer or a monk or something and doesn't need any money for gear, so we do consolidate funds. IF the door was unlocked, I don't see why it wouldn't be fairly guaranteed, these aren't modern doors. And the point was simply that you could do it with no hands. Or, you know, walk around with your sword sheathed, so that when you open the door, you can then draw your sword on your turn. And what in the environment is worth interacting with? And, I have no idea what you mean by the door opening and closing before and after initiative. Once a door is open, it is open. You see some grand problem, I see "I can't attack until my turn" which is... how the rules work. There is no such thing as a "cross class focus" Sword Bard War Caster Ruby of the War Mage So, let me just take a quick look at all the casters who can natively use shields. Druids? They can use a staff as their focus, no problem with shield and weapon. Cleric and Paladin? Shield is their focus. Warlock? Hexblade as mentioned. So, maybe we are talking Eldritch Knights, Valor Bards and Rangers. They might struggle, and they can all take Warcaster, or use spells that are only verbal, or whose component is a weapon. If you have a 15 strength, there is no speed penalty. You also can easily carry it with encumbrance. Also, most characters investing in strength like this start at level 1 with a 16 strength. So... this is kind of a non-issue in every way. Half Plate with a feat is 18 AC. Shield makes that 20 Monks need a 20 Dex and 16 Wisdom, or a 20/20 to match those numbers with no armor. That takes more than a single ASI. Still more than enough, especially considering how few of the other half are combat spells anyways. They can also cost gold. That is why they have a gold cost listed in the book. "You can't do it unless you can do it" is a pretty poor argument. And, man, you realize how trivial weight is in DnD? Like, seriously, you want to say studded leather is heavier, but it is 13 lbs. That is nothing for basically any character I have ever seen. Even a Strength 8 rogue can carry 90 lbs with no issue. You are wrong Maybe higher than you, but so what. I've never seen an issue with handidness or encumberance, but I sure have seen issues with attunement. Maybe you need to consider that your game might not be the norm. No, it isn't. People don't just wear items because they can. And DM's don't just give out items because they can. "This is my pajama armor" isn't a no-brainer, it is completely ludicrous. Especially since, again, you can wear light armor to bed with no issue, so you can do this with magical studded leather armor just as easily. And that is a no-brainer, since it doesn't require attunement. Because attunement is limited. Also, remember that little chart you cited? "12th characters should only have 3 permanent magic items (1 rare and 2 uncommon)." The Bracers are Rare, meaning you don't expect to see them until 12 level or so. Studded Leather armor is dirt common, in any city you care to visit, probably a lot of towns too. So, why wait an additional 8 levels for your pajama armor? I would absolutely love the enemy to drop his weapon to pick up mine. Also, if they are close enough to get into melee range with me... why did I drop my weapon instead of... getting into melee range to attack them? That seems incredibly bizarre and makes no sense, If I can make attacks and defeat the enemy, I think I'd do that first. But, that IS going crazy for the Monk, because THERE IS NOTHING ELSE. I gave the Monk as many AC boosting items as I could, and that put them "in line". I gave the fighter as many as I could, and that was too much. So... why is it a big deal to drop BoD from having attunement? Even doing so, I just brought the Monk to exactly where you expected him to be I don't see a whole lot of dex-fighters. If a cleric is getting heavy armor they are going to want that 15 to get full plate. The AC is just too good and too valuable. [/QUOTE]
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