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Comparing Monk DPR
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<blockquote data-quote="fearsomepirate" data-source="post: 8246211" data-attributes="member: 7021420"><p>Wearing armor is a martial feature, too. You're engaging in special pleading when it comes to armor. Basically, there are lots of common class features, such as casting spells, making an Extra Attack, and so on that you agree would justify an attunement slot where some magic item grant these to a class that ordinarily couldn't access them...but you want an exception to armor. It seems your thinking that AC-boosting items are just some sort of "standard item" that everyone should have access to, but this is wrong in 5e. They were in 4e, but 5e isn't 4e. I don't know if they were in 3.5, but then, 5e isn't 3.5, either. Clearly, from what's in the books, the whole point of not being able to use armor is you don't have easy access to to increasing your AC.</p><p></p><p>Wizards, monks, and sorcs do not ordinarily have access to armor. AFAIK, every magic item that allows them increase AC (Ring of Protection, Cloak of Protection, Bracers of Defense) requires attunement. Because they can't wear armor. Thus, any item that acts as armor for them is special.</p><p></p><p>You seem to get sidetracked in your arguments a lot, too. The precise details on how write the item description for a hypothetical INT-attacking glaive that lets a wizard be more Fighter-y is pretty much irrelevant to the point, which is this: <strong>It's reasonable for items that let you break outside of your intrinsic class limits to require attunement</strong>.</p><p></p><p>You have not refuted this central point, and largely don't address it, preferring to chase rabbit trails instead. And really, how can you even argue against this? You can't argue that monks have access to armor. They don't. You can't argue that AC-boosting items are normally classified as "armor." They are. You can't argue that WotC was inconsistent in making magical items that act like armor, but bypass armor restrictions, require attunement. Because they were consistent.</p><p></p><p></p><p>A ring of spell storing can hold multiple spells as long as the sum of their levels is less than or equal to 5.</p><p></p><p></p><p></p><p>Rod of the Pact Keeper. Wand of the War Mage.</p></blockquote><p></p>
[QUOTE="fearsomepirate, post: 8246211, member: 7021420"] Wearing armor is a martial feature, too. You're engaging in special pleading when it comes to armor. Basically, there are lots of common class features, such as casting spells, making an Extra Attack, and so on that you agree would justify an attunement slot where some magic item grant these to a class that ordinarily couldn't access them...but you want an exception to armor. It seems your thinking that AC-boosting items are just some sort of "standard item" that everyone should have access to, but this is wrong in 5e. They were in 4e, but 5e isn't 4e. I don't know if they were in 3.5, but then, 5e isn't 3.5, either. Clearly, from what's in the books, the whole point of not being able to use armor is you don't have easy access to to increasing your AC. Wizards, monks, and sorcs do not ordinarily have access to armor. AFAIK, every magic item that allows them increase AC (Ring of Protection, Cloak of Protection, Bracers of Defense) requires attunement. Because they can't wear armor. Thus, any item that acts as armor for them is special. You seem to get sidetracked in your arguments a lot, too. The precise details on how write the item description for a hypothetical INT-attacking glaive that lets a wizard be more Fighter-y is pretty much irrelevant to the point, which is this: [B]It's reasonable for items that let you break outside of your intrinsic class limits to require attunement[/B]. You have not refuted this central point, and largely don't address it, preferring to chase rabbit trails instead. And really, how can you even argue against this? You can't argue that monks have access to armor. They don't. You can't argue that AC-boosting items are normally classified as "armor." They are. You can't argue that WotC was inconsistent in making magical items that act like armor, but bypass armor restrictions, require attunement. Because they were consistent. A ring of spell storing can hold multiple spells as long as the sum of their levels is less than or equal to 5. Rod of the Pact Keeper. Wand of the War Mage. [/QUOTE]
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