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Comparing Monk DPR
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<blockquote data-quote="auburn2" data-source="post: 8246224" data-attributes="member: 6855259"><p>No we treat what the rulebooks say as rules or at least guidelines.</p><p></p><p>A lot easier than taking 5-weeks of research to find and buy a suit of studded +1. RAW you should have several short rests in an adventuring day.</p><p></p><p></p><p>If you aren't paying for food you are going to have more money than you should. If you do not take downtime there is no possible way you can find a specific magic item you want RAW (other than potions and scrolls).</p><p></p><p></p><p>I guess you don't play wizards .... which explains why you don't see bladesingers.</p><p></p><p></p><p>I guess you don't cast spells that require valuable components either.</p><p></p><p></p><p></p><p>You don't see why you would automatically kick in nor why that would be an action? Really?</p><p></p><p></p><p>The door. "environment" is the term used in the players handbook. The door opens every time someone opens and closes it. You open it and go through it, the wizard .... er excuse me sorcerer ... behind you fires off a spell and closes it so BBEG can't target him, the monk opens it and goes through and attacks etc, etc, etc. As long as everyone has a free hand they can take an action in addition to opening and closing the door,</p><p></p><p></p><p>No you can't attack on your turn if you opened the door and then drew your weapon. No instead of using an action to draw your weapon you could run up and puch the bad guy for 1 point of damage. If you had your weapon in one hand you could open the door and attack, both on your turn.</p><p></p><p></p><p>To start with a warcaster can not use a weapon as a focus unleess he is a hex blade, or as you mentionoed a sword bard, at which point warcaster is partially wasted.</p><p></p><p>Ruby of the warmage is a magic item.</p><p></p><p>Yeah a sword of college bard, a hexblade and a druid if he uses a staff and not another weapon. Two subclasses and one class if he uses a specific weapon.</p><p></p><p></p><p>No we are talking about all bards except sword bards, all warlocks except hexblades with an invocation, all Druids who don't use a staff, all wizards, all Rangers and all sorcorers</p><p></p><p></p><p>Most strength fighters, Barbarians, Paladins and strength Rangers. Not most others.</p><p></p><p></p><p>Sure, if you have a 16 Dexterity.</p><p></p><p></p><p>For an optimized Monk it takes 1.5 ASIs using point by, so it is doable by 8th level with an ASI and a half feat. By 12th level they have the heavy armor guy beat and he will never catch back up without magic ... and they are doing this while having both no penalty to stealth and having dodge available as a bonus action multiple times a day.</p><p></p><p></p><p>Sure, they can do anything your DM wants, but "the book" does not list a gold cost for magic items. The DMG says they are not available for purchase, XGE lists a process to get them which involves WEEKS of research (i.e. sweat)</p><p></p><p></p><p>The weight penalty is a bigger "cost" than the attunement penalty. There are more Rgoues out there walking around encumbered right now than there are Monks attuned to three items.</p><p></p><p>Attunement number is limited, carrying capacity is limited, you are far, far more likely to exceed the latter than you are the former, so logically you should wear bracers over studded if you can.</p><p></p><p></p><p>I have seen completely the opposite and your game is full of sword and board fighters you are running out of hands in combat a lot if you are playing RAW. If your DM is hand waving that ..... well it explains it.</p><p></p><p></p><p>DMs don't typically "give out" items. They are typically found on enemies, in dungeons etc. If your character finds and has BOD, it would be foolish not to wear them (at least until you could sell them).</p><p></p><p></p><p>Why would you wear armor to bed ... or at all when you could get the same AC without wearing it? That is just foolish.</p><p></p><p></p><p></p><p>Which is almost never and issue and when it becomes an issue you can get some studded armor.</p><p></p><p></p><p>I am not suggesting you should wait to get bracers so you don't need studded. I am suggesting that if you have bracers you should use them and throw your studded in the trash. If you find magic studded use that (or of you take 3 months off to find and buy some), but until you do that you are as good as you will get as a Rogue with BOD .... better even because you are lighter.</p><p></p><p></p><p>Yeah, because being without your weapon is a great situation</p><p></p><p></p><p>Yes, like you said you will do that FIRST and then drop your weapon so you will have a free hand .... at which point he can pick it up. You are the one who said this is a viable strategy every trun, not me.</p><p></p><p></p><p>I see a whole lot of dex fighters and there have even been threads on this board asking why anyone would be a strength fighter. As far as I can remember, I have never played with a cleric at the table that had a 15 strength. Usually they are going to invest in wisdom, constitution, dexterity or charisma first as these are a lot more useful.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8246224, member: 6855259"] No we treat what the rulebooks say as rules or at least guidelines. A lot easier than taking 5-weeks of research to find and buy a suit of studded +1. RAW you should have several short rests in an adventuring day. If you aren't paying for food you are going to have more money than you should. If you do not take downtime there is no possible way you can find a specific magic item you want RAW (other than potions and scrolls). I guess you don't play wizards .... which explains why you don't see bladesingers. I guess you don't cast spells that require valuable components either. You don't see why you would automatically kick in nor why that would be an action? Really? The door. "environment" is the term used in the players handbook. The door opens every time someone opens and closes it. You open it and go through it, the wizard .... er excuse me sorcerer ... behind you fires off a spell and closes it so BBEG can't target him, the monk opens it and goes through and attacks etc, etc, etc. As long as everyone has a free hand they can take an action in addition to opening and closing the door, No you can't attack on your turn if you opened the door and then drew your weapon. No instead of using an action to draw your weapon you could run up and puch the bad guy for 1 point of damage. If you had your weapon in one hand you could open the door and attack, both on your turn. To start with a warcaster can not use a weapon as a focus unleess he is a hex blade, or as you mentionoed a sword bard, at which point warcaster is partially wasted. Ruby of the warmage is a magic item. Yeah a sword of college bard, a hexblade and a druid if he uses a staff and not another weapon. Two subclasses and one class if he uses a specific weapon. No we are talking about all bards except sword bards, all warlocks except hexblades with an invocation, all Druids who don't use a staff, all wizards, all Rangers and all sorcorers Most strength fighters, Barbarians, Paladins and strength Rangers. Not most others. Sure, if you have a 16 Dexterity. For an optimized Monk it takes 1.5 ASIs using point by, so it is doable by 8th level with an ASI and a half feat. By 12th level they have the heavy armor guy beat and he will never catch back up without magic ... and they are doing this while having both no penalty to stealth and having dodge available as a bonus action multiple times a day. Sure, they can do anything your DM wants, but "the book" does not list a gold cost for magic items. The DMG says they are not available for purchase, XGE lists a process to get them which involves WEEKS of research (i.e. sweat) The weight penalty is a bigger "cost" than the attunement penalty. There are more Rgoues out there walking around encumbered right now than there are Monks attuned to three items. Attunement number is limited, carrying capacity is limited, you are far, far more likely to exceed the latter than you are the former, so logically you should wear bracers over studded if you can. I have seen completely the opposite and your game is full of sword and board fighters you are running out of hands in combat a lot if you are playing RAW. If your DM is hand waving that ..... well it explains it. DMs don't typically "give out" items. They are typically found on enemies, in dungeons etc. If your character finds and has BOD, it would be foolish not to wear them (at least until you could sell them). Why would you wear armor to bed ... or at all when you could get the same AC without wearing it? That is just foolish. Which is almost never and issue and when it becomes an issue you can get some studded armor. I am not suggesting you should wait to get bracers so you don't need studded. I am suggesting that if you have bracers you should use them and throw your studded in the trash. If you find magic studded use that (or of you take 3 months off to find and buy some), but until you do that you are as good as you will get as a Rogue with BOD .... better even because you are lighter. Yeah, because being without your weapon is a great situation Yes, like you said you will do that FIRST and then drop your weapon so you will have a free hand .... at which point he can pick it up. You are the one who said this is a viable strategy every trun, not me. I see a whole lot of dex fighters and there have even been threads on this board asking why anyone would be a strength fighter. As far as I can remember, I have never played with a cleric at the table that had a 15 strength. Usually they are going to invest in wisdom, constitution, dexterity or charisma first as these are a lot more useful. [/QUOTE]
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