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Comparing Monk DPR
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<blockquote data-quote="Lord Twig" data-source="post: 8247037" data-attributes="member: 31754"><p>I haven't figured out the math yet, but can anyone determine what the DPR of a monk would be if they only used Stunning Strike one per round and only used Flurry of Blows if the Stunning Strike landed?</p><p></p><p>So a 12th level monk would attack twice, if at least one hit he would try Stunning Strike. If the Stunning Strike failed he would use Martial Arts for his bonus action and that is it. If the Stunning Strike succeeded he would spend another Ki for Flurry of Blows and on the following round would try one Stunning Strike and would use Flurry of Blows since the creature would still be stunned for their next round. With 12 Ki a monk could keep this up for at least 6 rounds (probably 8 or more since the Stunning Strike would fail about half the time), which should be enough for two tough combats before needing a short rest assuming he doesn't use any Ki on mooks or easy fights.</p><p></p><p>Of course a stunned opponent also gives everyone else in the party advantage on their attacks and it reduces the opponents damage to 0 for a round. But even without that I think the monk's DPR would be pretty darn good.</p><p></p><p>As I said above, I haven't figured out the math yet, but here are the stats I am going to assume. Monk starts with at least a 16 in Dex and Wis. With Tasha's rules for customizing your origin, every race in the game can get a least a 16 in both using point buy, and all except humans if you use the standard array. Boost Dex to 20 and Wis to 18 at 12th level.</p><p></p><p>For the opponent I was going to assume an AC of 17 (from the Monster Statistics by Challenge Rating from the DMG p. 274) and a Con save of +6. This would give the monk a 45% chance of succeeding on a Stunning Strike when attempted.</p><p></p><p>For reference, I will point out that a Behier (CR11), Beholder(CR13), and Death Slaad(CR10) all have a Con save of +4. The Arcanaloth(CR12) has a Con save of +2. The Archmage (CR12) has a Con save of +1. Demons do better with the Nalfeshnee(CR13) having a Con save of +11, but the Yochlol(CR10) has a Con save of +4. Devils have the Erinyes(CR12) with a Con save of +8 and the Horned Devil(CR11) with a Con save of +5.*</p><p></p><p>Edit to add more creature Con saves: Remorhaz(CR11) +5, Roc(CR11) +9, Stone Golem(CR10) +5, Iron Golem(CR16) +5 (And yes, golems can be stunned. Also, while golems have advantage to saves vs. magical effects, as far as I can tell Stunning Strike is not magical), Vampire(CR13) +4 and a Young Red Dragon(CR10) +9. Really I am thinking I should lower the Con save to +5 for the DPR calculation. If the creature has a high Con save, just don't use Stunning Strike.</p><p></p><p>*And just for fun, the Tyrannosaurus Rex(CR8) has a Con save of +4, so an 8th level monk with a 16 wisdom could stun one 45% of the time with one hit.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 8247037, member: 31754"] I haven't figured out the math yet, but can anyone determine what the DPR of a monk would be if they only used Stunning Strike one per round and only used Flurry of Blows if the Stunning Strike landed? So a 12th level monk would attack twice, if at least one hit he would try Stunning Strike. If the Stunning Strike failed he would use Martial Arts for his bonus action and that is it. If the Stunning Strike succeeded he would spend another Ki for Flurry of Blows and on the following round would try one Stunning Strike and would use Flurry of Blows since the creature would still be stunned for their next round. With 12 Ki a monk could keep this up for at least 6 rounds (probably 8 or more since the Stunning Strike would fail about half the time), which should be enough for two tough combats before needing a short rest assuming he doesn't use any Ki on mooks or easy fights. Of course a stunned opponent also gives everyone else in the party advantage on their attacks and it reduces the opponents damage to 0 for a round. But even without that I think the monk's DPR would be pretty darn good. As I said above, I haven't figured out the math yet, but here are the stats I am going to assume. Monk starts with at least a 16 in Dex and Wis. With Tasha's rules for customizing your origin, every race in the game can get a least a 16 in both using point buy, and all except humans if you use the standard array. Boost Dex to 20 and Wis to 18 at 12th level. For the opponent I was going to assume an AC of 17 (from the Monster Statistics by Challenge Rating from the DMG p. 274) and a Con save of +6. This would give the monk a 45% chance of succeeding on a Stunning Strike when attempted. For reference, I will point out that a Behier (CR11), Beholder(CR13), and Death Slaad(CR10) all have a Con save of +4. The Arcanaloth(CR12) has a Con save of +2. The Archmage (CR12) has a Con save of +1. Demons do better with the Nalfeshnee(CR13) having a Con save of +11, but the Yochlol(CR10) has a Con save of +4. Devils have the Erinyes(CR12) with a Con save of +8 and the Horned Devil(CR11) with a Con save of +5.* Edit to add more creature Con saves: Remorhaz(CR11) +5, Roc(CR11) +9, Stone Golem(CR10) +5, Iron Golem(CR16) +5 (And yes, golems can be stunned. Also, while golems have advantage to saves vs. magical effects, as far as I can tell Stunning Strike is not magical), Vampire(CR13) +4 and a Young Red Dragon(CR10) +9. Really I am thinking I should lower the Con save to +5 for the DPR calculation. If the creature has a high Con save, just don't use Stunning Strike. *And just for fun, the Tyrannosaurus Rex(CR8) has a Con save of +4, so an 8th level monk with a 16 wisdom could stun one 45% of the time with one hit. [/QUOTE]
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