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Comparing Monk DPR
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<blockquote data-quote="auburn2" data-source="post: 8247280" data-attributes="member: 6855259"><p>It matters because you rarely have 5 weeks between adventures. You rarely have 2 weeks.</p><p></p><p></p><p>Meh ... how often are you going to need that other item you want to attune to in the middle of combat. And it is 2 short rests and a long rest per day.</p><p></p><p></p><p></p><p></p><p>RAW comfortable lifestyle is 2gp per day, so that short sword lasts two and a half days, not 50 meals. I find when adventuring it is usually more than this - buying horses, ropes, adventuring gear, passage on ships, tickets to the ball etc.</p><p></p><p></p><p></p><p>For a wizard all spells require a spellbook. Yes if he loses it or it is destroyed he can still cast spells he had prepared, but he loses the onees he didn't and can't anny more spells ... ever until he replaces the book.</p><p></p><p></p><p></p><p>Not a Ferrari, but I do have 7 cars including a Mercedes S65 AMG which costs just as much as a Ferrari, a Jaguar XRK and a Corvette. </p><p></p><p></p><p>Because you are not turnign the handle. It is typically a strength check to force a door.</p><p></p><p></p><p></p><p>You are forgetting characters that want to wield a 2-handed weapon.</p><p></p><p></p><p></p><p>20 Dex/16 Wisdom at level 8 with 1.5ASIs is doable a number of ways with many races. Start with 17/16 and it is half a feat and an ASI like I said. </p><p></p><p>The arguement is that a fighter in non-Magic plate with a non-magic shield is as good as a Monk with BOD. A normal shield is the same as BOD, that is the entire argument. I am pointing out that at level 8 those two will be equal and at level 12 and beyond the Monk will be better unless the fighter gets a magic item to improve AC. On top of being equal at level 8 in terms of AC, the monk with BOD will get more attacks and doesn;t have to lug around plate and a shield and doesn't roll steath with disadvantage ... so they are not really equal.</p><p></p><p></p><p>Again the arguement is BOD is the same as a shield. A Monk with BOD will have the same AC at level 8 (as noted above not really equal, but the same AC) and at level 12 and beyond will have a higher AC.</p><p></p><p></p><p></p><p>Value and cost are two different things.</p><p></p><p></p><p></p><p></p><p>Attunement is a trivially easy problem to solve, and if you are picking up swords, shidlds and armor off of every enemy you kill, you are going to get encumbered pretty darn quickly.</p><p></p><p>Further the 10,000 gold you are lugging around to buy studded leather with weighs 200lbs.</p><p></p><p></p><p>Opening doors was your example, as was it is fine to drop your weapon.</p><p></p><p>Attunement doesn't come up because it is a solved problem. In the unlikely case you have too many items, attune to what you want, then change it if you need.</p><p></p><p></p><p>Presumably he rolls on tables .... and that is why my party got a useless magic shield instead of something useful (like BOD).</p><p></p><p></p><p></p><p>A Rogue does not get studded leather at level 1 to start with, and I still don't know why you want to sleep in armor all the time. If you are out in the wilderness maybe. Do you wear a leather jacket to bed at night at home.</p><p></p><p></p><p>No I would use an attunement slot on that if I had 3 other items to attune to, but if I didn't? Sure I would!</p><p></p><p>I neve said I hope for a magical set of non-armor, I said if I had it and had the attunement slots I would use it. If I had it and it was not an attunement item, then it is a no brainer to use it.</p><p></p><p>My character in one game has a pipe that can blow smoke rings that can be formed to anything I want. The pipe gives me no combat bonuses, no armor bonuses, no in-game skill bonuses (yet), no bonus if I am caught in my pajamas, but I have it and I use it because why wouldn't I? Guess what else, if I needed to attune to it to use it I would be attuned to it.</p><p></p><p></p><p></p><p>If it becomes an issue sure. If it doesn't no need to.</p><p></p><p></p><p>Nope. Just like the pipe I talked about above.</p><p></p><p></p><p>He is not wasting a turn. RAW it is an interact with an object for him, just like it is for you. He can pick up your weapon and attack you with it that same turn, just like you could if it was still on the floor on your turn. Further if you are a shield-wearing character with 3 attunement items it is a safe bet that weapon is magical to boot.</p><p></p><p></p><p>I think Charisma is a lot more useful than strength on a cleric or for that matter a high armor class. I guess if your game is mostly combat maybe not, but a character with a low charisma is very limited in the games I play, as is a character who gets disadvantage on stealth checks. That is two strikes against such a character for a few points of AC that probably don't matter much.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8247280, member: 6855259"] It matters because you rarely have 5 weeks between adventures. You rarely have 2 weeks. Meh ... how often are you going to need that other item you want to attune to in the middle of combat. And it is 2 short rests and a long rest per day. RAW comfortable lifestyle is 2gp per day, so that short sword lasts two and a half days, not 50 meals. I find when adventuring it is usually more than this - buying horses, ropes, adventuring gear, passage on ships, tickets to the ball etc. For a wizard all spells require a spellbook. Yes if he loses it or it is destroyed he can still cast spells he had prepared, but he loses the onees he didn't and can't anny more spells ... ever until he replaces the book. Not a Ferrari, but I do have 7 cars including a Mercedes S65 AMG which costs just as much as a Ferrari, a Jaguar XRK and a Corvette. Because you are not turnign the handle. It is typically a strength check to force a door. You are forgetting characters that want to wield a 2-handed weapon. 20 Dex/16 Wisdom at level 8 with 1.5ASIs is doable a number of ways with many races. Start with 17/16 and it is half a feat and an ASI like I said. The arguement is that a fighter in non-Magic plate with a non-magic shield is as good as a Monk with BOD. A normal shield is the same as BOD, that is the entire argument. I am pointing out that at level 8 those two will be equal and at level 12 and beyond the Monk will be better unless the fighter gets a magic item to improve AC. On top of being equal at level 8 in terms of AC, the monk with BOD will get more attacks and doesn;t have to lug around plate and a shield and doesn't roll steath with disadvantage ... so they are not really equal. Again the arguement is BOD is the same as a shield. A Monk with BOD will have the same AC at level 8 (as noted above not really equal, but the same AC) and at level 12 and beyond will have a higher AC. Value and cost are two different things. Attunement is a trivially easy problem to solve, and if you are picking up swords, shidlds and armor off of every enemy you kill, you are going to get encumbered pretty darn quickly. Further the 10,000 gold you are lugging around to buy studded leather with weighs 200lbs. Opening doors was your example, as was it is fine to drop your weapon. Attunement doesn't come up because it is a solved problem. In the unlikely case you have too many items, attune to what you want, then change it if you need. Presumably he rolls on tables .... and that is why my party got a useless magic shield instead of something useful (like BOD). A Rogue does not get studded leather at level 1 to start with, and I still don't know why you want to sleep in armor all the time. If you are out in the wilderness maybe. Do you wear a leather jacket to bed at night at home. No I would use an attunement slot on that if I had 3 other items to attune to, but if I didn't? Sure I would! I neve said I hope for a magical set of non-armor, I said if I had it and had the attunement slots I would use it. If I had it and it was not an attunement item, then it is a no brainer to use it. My character in one game has a pipe that can blow smoke rings that can be formed to anything I want. The pipe gives me no combat bonuses, no armor bonuses, no in-game skill bonuses (yet), no bonus if I am caught in my pajamas, but I have it and I use it because why wouldn't I? Guess what else, if I needed to attune to it to use it I would be attuned to it. If it becomes an issue sure. If it doesn't no need to. Nope. Just like the pipe I talked about above. He is not wasting a turn. RAW it is an interact with an object for him, just like it is for you. He can pick up your weapon and attack you with it that same turn, just like you could if it was still on the floor on your turn. Further if you are a shield-wearing character with 3 attunement items it is a safe bet that weapon is magical to boot. I think Charisma is a lot more useful than strength on a cleric or for that matter a high armor class. I guess if your game is mostly combat maybe not, but a character with a low charisma is very limited in the games I play, as is a character who gets disadvantage on stealth checks. That is two strikes against such a character for a few points of AC that probably don't matter much. [/QUOTE]
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