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Comparing Monk DPR
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<blockquote data-quote="auburn2" data-source="post: 8248379" data-attributes="member: 6855259"><p>Read more closely. XGE page 126 looking for a specific item - you get to make a persuasion check after 1 week of searching. For +1 studded (a rare item) that check is made with a DC of 20 (very last paragraph, lesft side of the page). If you don't have a negative persuasion, it is possible you find it in 1 week, it is also possible it takes you 20 weeks of searching. RAW it will take an average (median) of 5 weeks to locate studded leather if you have average charisma and no proficiency in persuasion. With proficiency or high charisma it is less, but unless you have a +9 it will always average more than 1 week to find studded leather +1.</p><p></p><p></p><p>The bottom line is you need to spend more money that you were implying.</p><p></p><p></p><p></p><p>Sure and you coul live in squalid conditions for 1sp a day but that is not really role playing very well IMO, especially when by your own admission you are rolling around in thousands of gold.</p><p></p><p></p><p></p><p>Well, I lost my spellbook 3 sessions ago and it made total sense. Sure my DM could have had some miracle where I didn't lose it, just like he could fudge a roll when an enemy kills you outright, but doing that kind of thing kind of ruins the game.</p><p></p><p></p><p>The best thing to do is prepare a spare ahead of time and put it somewhere, if you have to prepare one after the fact you will lose spells that are not prepared, but it is not like your character is dead.</p><p></p><p></p><p></p><p>Because I wear an inexpensive watch my wife bought me for our 10th anniversary, 15 years ago .... and that doesn't sound nearly as cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In seriousness, I collect cars and guns, so I have quite a lot of both of those things and you hit on a passion of mine.</p><p></p><p></p><p>I think kicking the door in, which in truth is usually done when it is locked, but I don't really see a difference either way.</p><p></p><p></p><p></p><p>20/16 with BOD is 20. That was your point wasn't it? 20/16 with BOD is the same as a fighter with normal plate and a shield.</p><p></p><p>As you stated earlier BOD are the same as a 50gp non-magical shield.</p><p></p><p>So at 8th level the monk with BOD has matched the plate and shield fighter and at 12th he has beat him and the fighter will never catch up without magic. That non-magic shield no longer can "keep up" with BOD</p><p></p><p>Did I understand your position wrong?</p><p></p><p></p><p>No I am not. Either the BOD are better than the shield (and deserve more restrictions to using) or they aren't</p><p></p><p>And keep in mind in saying they are the same we are looking at AC only and completely ignoring the bonus you get to encumberance and stealth and a free hand that the bracers give that Monk.</p><p></p><p></p><p>Unless your whole argument is that the magic item is no better than a mundane item.</p><p></p><p></p><p>RAW you roll to get cost and it will typically be more than the value, and that is after you spent money and time searching for it.</p><p></p><p></p><p></p><p>It is RAW, that is why there are tables. The DM choosing to give characters cool magic items to fit their build is a bit silly IMO. If you are going to do that, just give a sunblade and plate +3 to the first Goblins you encounter at 1st level.</p><p></p><p></p><p>Why are you complaining? Sounds a lot better than just handing you something - Oh I just happened to stumble on exactly what my player needs to be uber powerful.</p><p></p><p></p><p></p><p>With no penalty to AC. It is a huge penalty to role playing, just like living modestly when you are walking around with tens of thousands of gold in your purse (unless you have some religious or other reason to live modestly)</p><p></p><p></p><p>My pipe is a hell of a lot more fun than a magic shield, and that is what d&d is supposed to be about.</p><p></p><p></p><p>It is worth the cost. It is probably worth it even if you have something that gives bonuses that you will lose out on. Honestly if I had to attune to it and I got 3 other items I could attune to, I would attune to 2 of them when I was in town and in the tavern etc and then maybe swap out in the rest right before I entered the dungeon or journeyed into the badlands.</p><p></p><p>Just playing a numbers or power game is really not my thing. That is what 3E was and I did not liek that edition very much.</p><p></p><p></p><p>You are the one who said you could do it every turn, not me. </p><p></p><p>As for an example - you want to throw a javelin, but you are holding a shield and a sword, if you sheath the sword you waste a turn and can't attack. So you drop it (free), draw your Javelin (interact), throw it (action). Now your sword is on the ground and the enemy can pick it up.</p><p></p><p>Alternatively you can sheath your sword (interact) and draw your javelin (action), but then you can't attack this turn.</p><p></p><p>There are fighting styles and feats that could change this, but without them that is where you are if both hands are full. If you did not have a shield, you just draw the javelin and attack with one hand while still holding the sword with the other.</p><p></p><p>That is one example.</p><p></p><p></p><p></p><p>Actually I play Rogues more than any other class and I always get expertise in athletics when I play a Rogue, even though I usually dump strength. I use Grapple or Shove quite often with a Rogue and the expertise makes me decent at 1st level, good at 5th level and really good at high level despite a low strength. FWIW my Rogues typically take the other expertise at 1st level in a charisma skill.</p><p></p><p>If we are using point buy I usually dump strength unless I am playing a Barbarian. Also, if I have a Paladin and I want to multiclass I will give them a 12 or 13 Strength to start. Because of that I rarely get athletics on non-Rogues unless we roll abilities and I happen to roll a good strength. I usually do have a good dexterity though and I do get acrobatics proficiency somewhat regularly on non-Rogues. Not all the time, but a fair amount.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8248379, member: 6855259"] Read more closely. XGE page 126 looking for a specific item - you get to make a persuasion check after 1 week of searching. For +1 studded (a rare item) that check is made with a DC of 20 (very last paragraph, lesft side of the page). If you don't have a negative persuasion, it is possible you find it in 1 week, it is also possible it takes you 20 weeks of searching. RAW it will take an average (median) of 5 weeks to locate studded leather if you have average charisma and no proficiency in persuasion. With proficiency or high charisma it is less, but unless you have a +9 it will always average more than 1 week to find studded leather +1. The bottom line is you need to spend more money that you were implying. Sure and you coul live in squalid conditions for 1sp a day but that is not really role playing very well IMO, especially when by your own admission you are rolling around in thousands of gold. Well, I lost my spellbook 3 sessions ago and it made total sense. Sure my DM could have had some miracle where I didn't lose it, just like he could fudge a roll when an enemy kills you outright, but doing that kind of thing kind of ruins the game. The best thing to do is prepare a spare ahead of time and put it somewhere, if you have to prepare one after the fact you will lose spells that are not prepared, but it is not like your character is dead. Because I wear an inexpensive watch my wife bought me for our 10th anniversary, 15 years ago .... and that doesn't sound nearly as cool ;) In seriousness, I collect cars and guns, so I have quite a lot of both of those things and you hit on a passion of mine. I think kicking the door in, which in truth is usually done when it is locked, but I don't really see a difference either way. 20/16 with BOD is 20. That was your point wasn't it? 20/16 with BOD is the same as a fighter with normal plate and a shield. As you stated earlier BOD are the same as a 50gp non-magical shield. So at 8th level the monk with BOD has matched the plate and shield fighter and at 12th he has beat him and the fighter will never catch up without magic. That non-magic shield no longer can "keep up" with BOD Did I understand your position wrong? No I am not. Either the BOD are better than the shield (and deserve more restrictions to using) or they aren't And keep in mind in saying they are the same we are looking at AC only and completely ignoring the bonus you get to encumberance and stealth and a free hand that the bracers give that Monk. Unless your whole argument is that the magic item is no better than a mundane item. RAW you roll to get cost and it will typically be more than the value, and that is after you spent money and time searching for it. It is RAW, that is why there are tables. The DM choosing to give characters cool magic items to fit their build is a bit silly IMO. If you are going to do that, just give a sunblade and plate +3 to the first Goblins you encounter at 1st level. Why are you complaining? Sounds a lot better than just handing you something - Oh I just happened to stumble on exactly what my player needs to be uber powerful. With no penalty to AC. It is a huge penalty to role playing, just like living modestly when you are walking around with tens of thousands of gold in your purse (unless you have some religious or other reason to live modestly) My pipe is a hell of a lot more fun than a magic shield, and that is what d&d is supposed to be about. It is worth the cost. It is probably worth it even if you have something that gives bonuses that you will lose out on. Honestly if I had to attune to it and I got 3 other items I could attune to, I would attune to 2 of them when I was in town and in the tavern etc and then maybe swap out in the rest right before I entered the dungeon or journeyed into the badlands. Just playing a numbers or power game is really not my thing. That is what 3E was and I did not liek that edition very much. You are the one who said you could do it every turn, not me. As for an example - you want to throw a javelin, but you are holding a shield and a sword, if you sheath the sword you waste a turn and can't attack. So you drop it (free), draw your Javelin (interact), throw it (action). Now your sword is on the ground and the enemy can pick it up. Alternatively you can sheath your sword (interact) and draw your javelin (action), but then you can't attack this turn. There are fighting styles and feats that could change this, but without them that is where you are if both hands are full. If you did not have a shield, you just draw the javelin and attack with one hand while still holding the sword with the other. That is one example. Actually I play Rogues more than any other class and I always get expertise in athletics when I play a Rogue, even though I usually dump strength. I use Grapple or Shove quite often with a Rogue and the expertise makes me decent at 1st level, good at 5th level and really good at high level despite a low strength. FWIW my Rogues typically take the other expertise at 1st level in a charisma skill. If we are using point buy I usually dump strength unless I am playing a Barbarian. Also, if I have a Paladin and I want to multiclass I will give them a 12 or 13 Strength to start. Because of that I rarely get athletics on non-Rogues unless we roll abilities and I happen to roll a good strength. I usually do have a good dexterity though and I do get acrobatics proficiency somewhat regularly on non-Rogues. Not all the time, but a fair amount. [/QUOTE]
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