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Comparing Monk DPR
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<blockquote data-quote="Chaosmancer" data-source="post: 8251473" data-attributes="member: 6801228"><p>If you can't find Studded Leather armor (12+Dex, same as wearing BoD) before finding a rare magical item, there is something weird going on in your games. </p><p></p><p>The only rogue with access to Mage Armor is the Arcane Trickster, who at 3rd level had to take Mage Armor as their "any school" spell, and to cast it they had to use half of their spells. Unlikely, since it is only a +1 over wearing studded leather. High Opportunity cost and only a good benefit if they happen to get BoD? Unlikely. </p><p></p><p>And, basically the same story for the Warlock. Yes, their invocation gets them an at-will Mage Armor, but an invocation is a big opportunity cost. Again, and again the studded leather is almost as good for no real opportunity cost other than finding some cheap armor </p><p></p><p>(and yes, I know, 13 lbs. It isn't something that comes up, like I said)</p><p></p><p></p><p></p><p>It is a +1 AC and barbarians don't tend to be "stealthy" people. </p><p></p><p>And, while I've seen barbarians go naked, they often are doing so because they haven't even bothered to figure out what wearing armor would mean for their AC. Much of the time, it is the superior option.</p><p></p><p></p><p></p><p>I never said it was, but again, you are comparing two things that cannot be compared.</p><p></p><p></p><p></p><p>I just checked... are you seriously referencing the Scroll of Tarrasque Summoning? A unique Legendary item to a single adventure? Because that is the only "scroll of summoning" on DnD Beyond. </p><p></p><p>So, spell scrolls are 1/2 of all scrolls... with the other half being scrolls of protection, and all they do is create a barrier that can't be passed by specific creature types. They are rare and highly specific, so for most campaigns, you are only going to see spell scrolls. </p><p></p><p>Which can only be used by a spellcaster who has the proper spell list.</p><p></p><p></p><p></p><p>No he can't. The sword is 30 ft behind me, even if I stopped with a 5ft gap between me and the goblin, they don't have a 35 move speed. </p><p></p><p>Unless he dashes, in which case he didn't attack me. </p><p></p><p>And, I can make an AOO, you can make an AOO with an unarmed strike. Not much, but this goblin potentially was just hit with a Javelin, meaning that he could be taken out with a punch from a strength character, which will deal 4 damage.</p><p></p><p></p><p></p><p>Or pull out that second handaxe or javelin. Those are melee weapons you know. And you specifically said "two handaxes or 4/5 Javelins"</p><p></p><p></p><p></p><p>Only if you've thrown your last weapon, in which case... yeah, but you should have better tactical awareness than to desperately throw your final weapon and have no other options. After all... I kind of had an answer to every single point, and none of them involved the melee fighter being unable to attack.</p><p></p><p></p><p></p><p>Literally never said that, but nice try at a strawman. See, generally, you can't make melee attacks until you are within 5 ft of a target. So, the enemy generally rushes the party to make melee attacks. If they do, we tend to have a whole bunch of enemies who are incentivized to be within 5ft of you (you know, to make melee attacks) so I don't often see enemies who are 35 ft away unless they are ranged enemies. And those generally are the ones being targets by our ranged allies.</p><p></p><p></p><p></p><p>We do not run modules, but that literally has nothing to do with anything.</p><p></p><p></p><p></p><p>Yes, I have said that. And I think I've mostly demonstrated why it would be a waste of their time to do so. There is simply no value in it.</p><p></p><p></p><p></p><p>That was not my claim. My claim was that after battle starts and after I have taken my first attack, I generally am still within 30 ft of another enemy I can attack. That has nothing to do with starting combat with the enemy more than 30 ft away. It was all about mid-turn. </p><p></p><p>And, who says the sorcerer didn't lose initiative? The enemy had to run past the fighter first. The Enemy in my example WON initiative. </p><p></p><p>Also, congrats, you found a single enemy type who can dash as a bonus action. Do you only fight orcs? Never bugbears, hobgoblins, humans, dwarves, drow, duergar, undead, ect ect ect ect</p><p></p><p></p><p></p><p>Well, first of all, I scoffed at the idea of grappling because it seemed like a waste of time. It is giving up the advantage of momentum to basically allow the enemy a free attack on you, because you were too busy grabbing them to hold them tight instead of trying to kill them. I'm not saying it is never the right move, but so very rarely is it better than just trying to finish them off. </p><p></p><p>Oil? Dealing fire damage to a creature with oil is 5 damage. I'll assume you get two rounds and make it 10. So, for two actions, over three round, you can deal 10 damage. A fighter with a longsword against a creature resistant to damage can deal 2d8+10 (3+2 from dueling) or an average of 19, which is just shy of 10 damage in two actions in two rounds. Maybe it is the fighter using the oil then the wizard using firebolt? But, breaking the math down the fighter is still just dealing 5 damage a round. And that is just as good as their worst scenario of just attacking a resistant enemy. And oil is an improvised weapon, so no prof to hit. Making it less accurate. So, no, we don't use oil. </p><p></p><p></p><p>What do we do? We use spells and abilities. Some fights we utilize Spike Growth to turn the terrain into a meat grinder. Sometimes we use hypnotic pattern to make enemies helpless. Sometimes the rogue plays peek-a-boo and uses their bonus action hide to kite and snipe. Sometimes we have the Barbarian use their Ancestral spirits ability to protect us from a single enemy. </p><p></p><p>Fighter doesn't have a lot of options, so they tend to be the hammer. They are very good at it though.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8251473, member: 6801228"] If you can't find Studded Leather armor (12+Dex, same as wearing BoD) before finding a rare magical item, there is something weird going on in your games. The only rogue with access to Mage Armor is the Arcane Trickster, who at 3rd level had to take Mage Armor as their "any school" spell, and to cast it they had to use half of their spells. Unlikely, since it is only a +1 over wearing studded leather. High Opportunity cost and only a good benefit if they happen to get BoD? Unlikely. And, basically the same story for the Warlock. Yes, their invocation gets them an at-will Mage Armor, but an invocation is a big opportunity cost. Again, and again the studded leather is almost as good for no real opportunity cost other than finding some cheap armor (and yes, I know, 13 lbs. It isn't something that comes up, like I said) It is a +1 AC and barbarians don't tend to be "stealthy" people. And, while I've seen barbarians go naked, they often are doing so because they haven't even bothered to figure out what wearing armor would mean for their AC. Much of the time, it is the superior option. I never said it was, but again, you are comparing two things that cannot be compared. I just checked... are you seriously referencing the Scroll of Tarrasque Summoning? A unique Legendary item to a single adventure? Because that is the only "scroll of summoning" on DnD Beyond. So, spell scrolls are 1/2 of all scrolls... with the other half being scrolls of protection, and all they do is create a barrier that can't be passed by specific creature types. They are rare and highly specific, so for most campaigns, you are only going to see spell scrolls. Which can only be used by a spellcaster who has the proper spell list. No he can't. The sword is 30 ft behind me, even if I stopped with a 5ft gap between me and the goblin, they don't have a 35 move speed. Unless he dashes, in which case he didn't attack me. And, I can make an AOO, you can make an AOO with an unarmed strike. Not much, but this goblin potentially was just hit with a Javelin, meaning that he could be taken out with a punch from a strength character, which will deal 4 damage. Or pull out that second handaxe or javelin. Those are melee weapons you know. And you specifically said "two handaxes or 4/5 Javelins" Only if you've thrown your last weapon, in which case... yeah, but you should have better tactical awareness than to desperately throw your final weapon and have no other options. After all... I kind of had an answer to every single point, and none of them involved the melee fighter being unable to attack. Literally never said that, but nice try at a strawman. See, generally, you can't make melee attacks until you are within 5 ft of a target. So, the enemy generally rushes the party to make melee attacks. If they do, we tend to have a whole bunch of enemies who are incentivized to be within 5ft of you (you know, to make melee attacks) so I don't often see enemies who are 35 ft away unless they are ranged enemies. And those generally are the ones being targets by our ranged allies. We do not run modules, but that literally has nothing to do with anything. Yes, I have said that. And I think I've mostly demonstrated why it would be a waste of their time to do so. There is simply no value in it. That was not my claim. My claim was that after battle starts and after I have taken my first attack, I generally am still within 30 ft of another enemy I can attack. That has nothing to do with starting combat with the enemy more than 30 ft away. It was all about mid-turn. And, who says the sorcerer didn't lose initiative? The enemy had to run past the fighter first. The Enemy in my example WON initiative. Also, congrats, you found a single enemy type who can dash as a bonus action. Do you only fight orcs? Never bugbears, hobgoblins, humans, dwarves, drow, duergar, undead, ect ect ect ect Well, first of all, I scoffed at the idea of grappling because it seemed like a waste of time. It is giving up the advantage of momentum to basically allow the enemy a free attack on you, because you were too busy grabbing them to hold them tight instead of trying to kill them. I'm not saying it is never the right move, but so very rarely is it better than just trying to finish them off. Oil? Dealing fire damage to a creature with oil is 5 damage. I'll assume you get two rounds and make it 10. So, for two actions, over three round, you can deal 10 damage. A fighter with a longsword against a creature resistant to damage can deal 2d8+10 (3+2 from dueling) or an average of 19, which is just shy of 10 damage in two actions in two rounds. Maybe it is the fighter using the oil then the wizard using firebolt? But, breaking the math down the fighter is still just dealing 5 damage a round. And that is just as good as their worst scenario of just attacking a resistant enemy. And oil is an improvised weapon, so no prof to hit. Making it less accurate. So, no, we don't use oil. What do we do? We use spells and abilities. Some fights we utilize Spike Growth to turn the terrain into a meat grinder. Sometimes we use hypnotic pattern to make enemies helpless. Sometimes the rogue plays peek-a-boo and uses their bonus action hide to kite and snipe. Sometimes we have the Barbarian use their Ancestral spirits ability to protect us from a single enemy. Fighter doesn't have a lot of options, so they tend to be the hammer. They are very good at it though. [/QUOTE]
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