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Comparing notes: Differences in play experience in 4e
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<blockquote data-quote="OnlineDM" data-source="post: 5332787" data-attributes="member: 90804"><p>I wonder what role published adventures have in homogenizing the play experience. I've played D&D 4e only since the beginning of this year, but I've played in two different home games, two games that I've run online, and a bunch of Living Forgotten Realms (RPGA) games at my local game store and at a convention. </p><p></p><p>In every case, there has been some form of a published adventure used. One of my online games is Keep on the Shadowfell and the other is War of the Burning Sky (WotBS). The home games have been based on Dungeon Delve and Chaos Scar adventures. The LFR games have obviously been official LFR modules.</p><p></p><p>All of these published adventures have a similar style (with WotBS, the only non-Wizards of the Coast adventure, being the most unique). Skill challenges, uniformly balanced encounter design, balanced treasure parcels, etc. Yes, the DM has the freedom to customize as much as he or she wants, and the play style is up to the people at the table, but if folks are using published material the experience probably won't differ that much from one table to the next.</p><p></p><p>I'm a newer player, but I understand that DMs creating their own adventures was more common in the past than it is today. Sure, it still happens plenty now, but I think a lot of D&D 4e games are played using some published material, and most of that material has a similar feel. Because of that, I'm guessing that there's more consistency in the play experience from table to table and region to region.</p></blockquote><p></p>
[QUOTE="OnlineDM, post: 5332787, member: 90804"] I wonder what role published adventures have in homogenizing the play experience. I've played D&D 4e only since the beginning of this year, but I've played in two different home games, two games that I've run online, and a bunch of Living Forgotten Realms (RPGA) games at my local game store and at a convention. In every case, there has been some form of a published adventure used. One of my online games is Keep on the Shadowfell and the other is War of the Burning Sky (WotBS). The home games have been based on Dungeon Delve and Chaos Scar adventures. The LFR games have obviously been official LFR modules. All of these published adventures have a similar style (with WotBS, the only non-Wizards of the Coast adventure, being the most unique). Skill challenges, uniformly balanced encounter design, balanced treasure parcels, etc. Yes, the DM has the freedom to customize as much as he or she wants, and the play style is up to the people at the table, but if folks are using published material the experience probably won't differ that much from one table to the next. I'm a newer player, but I understand that DMs creating their own adventures was more common in the past than it is today. Sure, it still happens plenty now, but I think a lot of D&D 4e games are played using some published material, and most of that material has a similar feel. Because of that, I'm guessing that there's more consistency in the play experience from table to table and region to region. [/QUOTE]
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