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General Tabletop Discussion
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Comparing Potential Systems for a "Serenity"/"Firefly"-based Campaign
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<blockquote data-quote="ValhallaGH" data-source="post: 5351994" data-attributes="member: 41187"><p>First, I've been there. Savage Worlds is an odd system (coming from d20) but it really pulls you in when you start thinking about a particular oddball setting. It feels rules light but is actually very crunchy (with rules for most gaming situations). If you want some more food for thought, take a look at the <a href="http://savagepedia.wikispaces.com/Whispers+from+the+Pit" target="_blank">Whispers From the Pit</a> archives on Savagepedia.</p><p></p><p>Yes, SWEX can handle Firefly. It can handle it very well and elegantly.</p><p></p><p></p><p>So, not much like Savage Worlds at all. </p><p>The Acing dice, lack of hit points, and massive qualitative difference between Extras and Wild Cards are central to the feel and mechanics of Savage Worlds, and give it a very different play style than the Serenity RPG (which has some great ideas, awesome flavor text, and interesting builds for the iconic characters).</p><p></p><p></p><p></p><p></p><p></p><p>FATE is a great system for people who like their mechanics lighter and more narrative. Descriptions matter, not mechanics. When coming from d20 and other mechanic-centered systems, though, it's a difficult transition that a lot of players have trouble with. The rewards are worth it, but the transition can be more than you and yours are will to overcome.</p><p></p><p></p><p></p><p>Best of luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5351994, member: 41187"] First, I've been there. Savage Worlds is an odd system (coming from d20) but it really pulls you in when you start thinking about a particular oddball setting. It feels rules light but is actually very crunchy (with rules for most gaming situations). If you want some more food for thought, take a look at the [url=http://savagepedia.wikispaces.com/Whispers+from+the+Pit]Whispers From the Pit[/url] archives on Savagepedia. Yes, SWEX can handle Firefly. It can handle it very well and elegantly. So, not much like Savage Worlds at all. The Acing dice, lack of hit points, and massive qualitative difference between Extras and Wild Cards are central to the feel and mechanics of Savage Worlds, and give it a very different play style than the Serenity RPG (which has some great ideas, awesome flavor text, and interesting builds for the iconic characters). FATE is a great system for people who like their mechanics lighter and more narrative. Descriptions matter, not mechanics. When coming from d20 and other mechanic-centered systems, though, it's a difficult transition that a lot of players have trouble with. The rewards are worth it, but the transition can be more than you and yours are will to overcome. Best of luck. [/QUOTE]
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