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General Tabletop Discussion
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Comparing Potential Systems for a "Serenity"/"Firefly"-based Campaign
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<blockquote data-quote="SteveC" data-source="post: 5352339" data-attributes="member: 9053"><p>I'd just like to echo what Pbartender said. I think Diaspora is a bit too dry and hard sci-fi for Serenity, as is Traveller... even though I'd admit that the show was pretty clearly influenced by Traveller.</p><p></p><p>I think the key is that Firefly/Serenity are really about characters and telling a story, and not much at all about the technology involved. There's the famous line where, when asked how fast ships move in Firefly, Whedon says they move at "the speed of plot."</p><p></p><p>FATE is not a game that some gamers will like very much, because it can be very free-form. I think it's worth taking a look at to see if it will work for your group (that's to the OP) because I think it tells the kind of stories that Whedon does very well.</p><p></p><p>I'm trying to think of a game that would do Firefly well and be more mainstream, and I'm having a bit of trouble doing so. Perhaps a generic system like GURPS or HERO would work, but then you have the opposite problem than with FATE: there are too many rules!</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 5352339, member: 9053"] I'd just like to echo what Pbartender said. I think Diaspora is a bit too dry and hard sci-fi for Serenity, as is Traveller... even though I'd admit that the show was pretty clearly influenced by Traveller. I think the key is that Firefly/Serenity are really about characters and telling a story, and not much at all about the technology involved. There's the famous line where, when asked how fast ships move in Firefly, Whedon says they move at "the speed of plot." FATE is not a game that some gamers will like very much, because it can be very free-form. I think it's worth taking a look at to see if it will work for your group (that's to the OP) because I think it tells the kind of stories that Whedon does very well. I'm trying to think of a game that would do Firefly well and be more mainstream, and I'm having a bit of trouble doing so. Perhaps a generic system like GURPS or HERO would work, but then you have the opposite problem than with FATE: there are too many rules! --Steve [/QUOTE]
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