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General Tabletop Discussion
*TTRPGs General
Comparing Potential Systems for a "Serenity"/"Firefly"-based Campaign
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<blockquote data-quote="deinol" data-source="post: 5353552" data-attributes="member: 62536"><p>Yes, but you'll still need to figure out what sort of travel times to expect between worlds.</p><p></p><p>As I mentioned before, the speed of travel vs info is one of the main differences between Traveller and Firefly. For example, the distance between Mars and Earth can be anywhere between 5-20 minutes away for a radio signal. At a rough guess it would take a Firefly between half a day to 2 days to travel that distance. (I have no actual numbers, just a wild guess based on the pacing of the show.) So if your ship is flagged by the Alliance, expect the inner planets to know about it within hours. Of course, outer planets may only get messages at special receiving stations, which would give them the feel of a wild west telegraph station.</p><p></p><p></p><p></p><p>I think ship information is still useful even if you never do ship-to-ship combat. How much cargo can you carry? How fast can you travel? How much fuel do you need? How hard is it to repair the engines? Can the ship fly in atmosphere?</p><p></p><p>Do you need hard rules for this sort of thing? Probably depends on GM style. I would say the biggest advantages of Traveller vs Savage Worlds is that the game already has answers for these sorts of questions. I can't comment on the difference between the Serenity RPG and Traveller, but I'm sure it would answer these questions as well. Certainly if the choice is invest in a new system or borrow a friends Serenity book, I'd probably lean toward borrowing the book. I do realize that my owning a ton of Traveller books biases me toward the system I'm familiar with. On the other hand, if the original poster is interested in trying out a "new" RPG that is geared toward a space trader game, Traveller does have 30+ years of material an experience he can draw upon.</p><p></p><p>That's another good point. There are a ton of Firefly fans who have already thought about how to run a Firefly game in Traveller. A cursory search on google I find a bunch of messageboard posts filled with advice. I don't know if there is a really good central location for Traveller/Firefly info, but there have been people talking about it since the show's debut.</p><p></p><p>So in my mind there are really only two choices: The Serenity RPG and Traveller. Serenity definitely has more specific support for the Firefly setting. Traveller has a similar feel and will have a lot more support for a freelance space trading game in general. I'm certain I would enjoy either game at the table, even if I have a preferred system I would use to run it.</p></blockquote><p></p>
[QUOTE="deinol, post: 5353552, member: 62536"] Yes, but you'll still need to figure out what sort of travel times to expect between worlds. As I mentioned before, the speed of travel vs info is one of the main differences between Traveller and Firefly. For example, the distance between Mars and Earth can be anywhere between 5-20 minutes away for a radio signal. At a rough guess it would take a Firefly between half a day to 2 days to travel that distance. (I have no actual numbers, just a wild guess based on the pacing of the show.) So if your ship is flagged by the Alliance, expect the inner planets to know about it within hours. Of course, outer planets may only get messages at special receiving stations, which would give them the feel of a wild west telegraph station. I think ship information is still useful even if you never do ship-to-ship combat. How much cargo can you carry? How fast can you travel? How much fuel do you need? How hard is it to repair the engines? Can the ship fly in atmosphere? Do you need hard rules for this sort of thing? Probably depends on GM style. I would say the biggest advantages of Traveller vs Savage Worlds is that the game already has answers for these sorts of questions. I can't comment on the difference between the Serenity RPG and Traveller, but I'm sure it would answer these questions as well. Certainly if the choice is invest in a new system or borrow a friends Serenity book, I'd probably lean toward borrowing the book. I do realize that my owning a ton of Traveller books biases me toward the system I'm familiar with. On the other hand, if the original poster is interested in trying out a "new" RPG that is geared toward a space trader game, Traveller does have 30+ years of material an experience he can draw upon. That's another good point. There are a ton of Firefly fans who have already thought about how to run a Firefly game in Traveller. A cursory search on google I find a bunch of messageboard posts filled with advice. I don't know if there is a really good central location for Traveller/Firefly info, but there have been people talking about it since the show's debut. So in my mind there are really only two choices: The Serenity RPG and Traveller. Serenity definitely has more specific support for the Firefly setting. Traveller has a similar feel and will have a lot more support for a freelance space trading game in general. I'm certain I would enjoy either game at the table, even if I have a preferred system I would use to run it. [/QUOTE]
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