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General Tabletop Discussion
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Comparing Potential Systems for a "Serenity"/"Firefly"-based Campaign
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<blockquote data-quote="deinol" data-source="post: 5354960" data-attributes="member: 62536"><p>This all depends on speeds. Say Mars is 90 degrees off from the Sun compared to the Earth, putting it roughly 1.8 AU away. If your ship can do 2Gs of constant thrust you can cover that distance in just over 65 hours. (Assuming I did my math right.) Sure, Mars will have moved a bit in that time, but close enough for RPG work. Classic Traveller has the formula to figure this out, and a nice chart to show travel times at a variety of distances at speeds of 1-6 Gs. Does anyone know what sort of thrust rating a Firefly has?</p><p></p><p>What I like most about Traveller is that it does try to think about the realities of space travel. Not everyone will be interested in this level of science, and you can easily hand wave it if you want.</p><p></p><p></p><p></p><p>It's true, but there will always be changes to a genre when moving mediums. Players will want to buy as much cargo as they can, so even if you don't get really picky with the math, it still helps to have some baselines to know how many cattle will fit in the hold, and how much that is worth compared to other cargo. Which parts of the genre the GM wants to highlight and bring to his game will depend a lot more on his style than the original source material.</p><p></p><p>As I've said, I know what I would use, Traveller. I don't think other systems are a bad choice for other GMs, I just know which is right for me. As long as the GM and players are getting what they want out of the game it is all good. If the players want to crunch numbers about their space ship, Traveller is a good choice. If not, a light system like Savage Worlds is probably better.</p></blockquote><p></p>
[QUOTE="deinol, post: 5354960, member: 62536"] This all depends on speeds. Say Mars is 90 degrees off from the Sun compared to the Earth, putting it roughly 1.8 AU away. If your ship can do 2Gs of constant thrust you can cover that distance in just over 65 hours. (Assuming I did my math right.) Sure, Mars will have moved a bit in that time, but close enough for RPG work. Classic Traveller has the formula to figure this out, and a nice chart to show travel times at a variety of distances at speeds of 1-6 Gs. Does anyone know what sort of thrust rating a Firefly has? What I like most about Traveller is that it does try to think about the realities of space travel. Not everyone will be interested in this level of science, and you can easily hand wave it if you want. It's true, but there will always be changes to a genre when moving mediums. Players will want to buy as much cargo as they can, so even if you don't get really picky with the math, it still helps to have some baselines to know how many cattle will fit in the hold, and how much that is worth compared to other cargo. Which parts of the genre the GM wants to highlight and bring to his game will depend a lot more on his style than the original source material. As I've said, I know what I would use, Traveller. I don't think other systems are a bad choice for other GMs, I just know which is right for me. As long as the GM and players are getting what they want out of the game it is all good. If the players want to crunch numbers about their space ship, Traveller is a good choice. If not, a light system like Savage Worlds is probably better. [/QUOTE]
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