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<blockquote data-quote="Gladius Legis" data-source="post: 4424575" data-attributes="member: 68748"><p>Disagree. They're actually about even for the most part, although they both have different strengths and weaknesses. You're definitely not giving the Fighter enough credit. Fighters are MUCH better at controlling the squares adjacent to them by marking everything they attack, and once per round they get an immediate interrupt attack on an adjacent enemy for shifting or not including them in an attack.</p><p></p><p>Also, while this isn't related to marking, you can't beat Combat Superiority's WIS bonus to Opportunity Attacks.</p><p></p><p>Paladins are better at locking down enemies that can attack and stay away from melee range.</p><p></p><p>Both defenders have to spend a one-per-round action to punish their mark: Fighters their immediate, Paladins their minor to mark in the first place.</p><p></p><p>Scale ain't that much worse to begin with, and in Paragon Tier can be better thanks to Scale Specialization which removes the speed penalty.</p><p></p><p>As for healing surges, that 1 extra surge for the Paladin typically compensates for the fact that Fighters are more likely to boost their CON.</p><p></p><p>Uh, Hunter's Quarry has the limitation where you can only target the enemy closest to you. Want to shoot that artillery in the back? You either have to do it without the Quarry or move into a better position.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 4424575, member: 68748"] Disagree. They're actually about even for the most part, although they both have different strengths and weaknesses. You're definitely not giving the Fighter enough credit. Fighters are MUCH better at controlling the squares adjacent to them by marking everything they attack, and once per round they get an immediate interrupt attack on an adjacent enemy for shifting or not including them in an attack. Also, while this isn't related to marking, you can't beat Combat Superiority's WIS bonus to Opportunity Attacks. Paladins are better at locking down enemies that can attack and stay away from melee range. Both defenders have to spend a one-per-round action to punish their mark: Fighters their immediate, Paladins their minor to mark in the first place. Scale ain't that much worse to begin with, and in Paragon Tier can be better thanks to Scale Specialization which removes the speed penalty. As for healing surges, that 1 extra surge for the Paladin typically compensates for the fact that Fighters are more likely to boost their CON. Uh, Hunter's Quarry has the limitation where you can only target the enemy closest to you. Want to shoot that artillery in the back? You either have to do it without the Quarry or move into a better position. [/QUOTE]
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