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Comparisions between classes
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<blockquote data-quote="Mad Hamish" data-source="post: 4425768" data-attributes="member: 25321"><p>It depends on the situation. </p><p>There are benefits and drawbacks to either class as a defender.</p><p></p><p>In general I think a fighter is a more effective defender than a Paladin.</p><p>The fighter </p><p>a) gets to attack people who attack somebody other than him (for at least similar damage to the Paladin if he hits) </p><p>b) can stop people moving away from him</p><p></p><p>The Paladin's main advantage is that he can mark and attack people at range to continue the mark and does some automatic damage.</p><p></p><p>However if a fighter can mark multiple targets just by attacking them (and has a fair few close burst powers even if they aren't a dragonborn) </p><p></p><p></p><p></p><p>They have 1 more healing surge and +1 to AC if they go plate vs scale.</p><p>Against that fighters will have +1 to hit and better chance of stopping people moving past.</p><p></p><p>The Paladin probably has more ranged options and has some healing abilities...</p><p>IMO they're both perfectly playable classes depending upon what you want to do</p><p></p><p></p><p></p><p>That depends a lot on whether it's a 2 weapon or archer ranger.</p><p>A 2 weapon ranger will probably always be able to make the critter he's attacking his quarry, an archer ranger not so much as they're limited to the closest enemy and often they'll want to attack somebody further away.</p><p></p><p>A rogue needs combat advantage to sneak attack which either needs flanking or surprise (or other ways that I don't remember) </p><p>If a rogue can get combat advantage 50% of the time they'll get as much bonus damage as the ranger does from his quarry if he gets it every round (which is far from assured for a ranger, I've had a couple of sessions as an archer ranger and I'd be lucky to be getting it every 2nd round).</p><p></p><p></p><p></p><p>Too little experience to say for sure.</p><p>I believe that quite a few people are a bit down on the Warlock as doing less damage than the other strikers but it provides a lot more in the way of applying status issues to targets.</p><p></p><p>I'm not entirely convinced about the Warlord as the sole Leader in a group but I think they make the best 5th party member of a group that already has a cleric and the other roles covered (especially a largely melee party).</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 4425768, member: 25321"] It depends on the situation. There are benefits and drawbacks to either class as a defender. In general I think a fighter is a more effective defender than a Paladin. The fighter a) gets to attack people who attack somebody other than him (for at least similar damage to the Paladin if he hits) b) can stop people moving away from him The Paladin's main advantage is that he can mark and attack people at range to continue the mark and does some automatic damage. However if a fighter can mark multiple targets just by attacking them (and has a fair few close burst powers even if they aren't a dragonborn) They have 1 more healing surge and +1 to AC if they go plate vs scale. Against that fighters will have +1 to hit and better chance of stopping people moving past. The Paladin probably has more ranged options and has some healing abilities... IMO they're both perfectly playable classes depending upon what you want to do That depends a lot on whether it's a 2 weapon or archer ranger. A 2 weapon ranger will probably always be able to make the critter he's attacking his quarry, an archer ranger not so much as they're limited to the closest enemy and often they'll want to attack somebody further away. A rogue needs combat advantage to sneak attack which either needs flanking or surprise (or other ways that I don't remember) If a rogue can get combat advantage 50% of the time they'll get as much bonus damage as the ranger does from his quarry if he gets it every round (which is far from assured for a ranger, I've had a couple of sessions as an archer ranger and I'd be lucky to be getting it every 2nd round). Too little experience to say for sure. I believe that quite a few people are a bit down on the Warlock as doing less damage than the other strikers but it provides a lot more in the way of applying status issues to targets. I'm not entirely convinced about the Warlord as the sole Leader in a group but I think they make the best 5th party member of a group that already has a cleric and the other roles covered (especially a largely melee party). [/QUOTE]
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