Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comparisions between classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gladius Legis" data-source="post: 4425890" data-attributes="member: 68748"><p>Uh, you DO realize that interrupts do not STOP the action from happening unless you actually kill the enemy, right? Interrupt simply means you resolve the attack before the trigger completes.</p><p></p><p>That's if the Fighter can get up close to the ranged attacker, not always a given. The Paladin is better at handling such enemies because he doesn't have to get close, and the damage can occur regardless of distance.</p><p></p><p>The mark is free for the Fighter, yes. The CC attack isn't. It's an immediate action. Moreover, the Fighter has to spend his immediate action every round to make his CC attack every round. The Paladin only has to spend his minor action in that first round, and as long as he can stick to his enemy or attack him he doesn't have to spend another minor action in subsequent rounds.</p><p></p><p>So the Paladin can actually come out ahead in the economy of actions here.</p><p></p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">He gets to threaten them all with punishment, but he can only actually punish one enemy of his choice per round. Once he uses his CC attack for the round, all the other marked enemies around the Fighter can shift and attack others to their leisure.</span></span></span></span></p><p></p><p>Immediate actions, again, you only get one of those per round.</p></blockquote><p></p>
[QUOTE="Gladius Legis, post: 4425890, member: 68748"] Uh, you DO realize that interrupts do not STOP the action from happening unless you actually kill the enemy, right? Interrupt simply means you resolve the attack before the trigger completes. [COLOR=white][SIZE=3][FONT=Times New Roman][/FONT][/SIZE][/COLOR]That's if the Fighter can get up close to the ranged attacker, not always a given. The Paladin is better at handling such enemies because he doesn't have to get close, and the damage can occur regardless of distance. [COLOR=white][SIZE=3][FONT=Times New Roman][/FONT][/SIZE][/COLOR]The mark is free for the Fighter, yes. The CC attack isn't. It's an immediate action. Moreover, the Fighter has to spend his immediate action every round to make his CC attack every round. The Paladin only has to spend his minor action in that first round, and as long as he can stick to his enemy or attack him he doesn't have to spend another minor action in subsequent rounds. So the Paladin can actually come out ahead in the economy of actions here. [COLOR=white][SIZE=3][FONT=Times New Roman][FONT=Verdana]He gets to threaten them all with punishment, but he can only actually punish one enemy of his choice per round. Once he uses his CC attack for the round, all the other marked enemies around the Fighter can shift and attack others to their leisure.[/FONT][/FONT][/SIZE][/COLOR] Immediate actions, again, you only get one of those per round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comparisions between classes
Top