Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comparisions between classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="J-Dog" data-source="post: 4426074" data-attributes="member: 75230"><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Before I played the game, I couldn’t see what the big deal was about shifting and the like. After playing several times, it becomes clear that a group that works well together can get enough shifts and tactical movement to grant the rogue combat advantage for the majority of the fight. As such, the rogue does a ton of damage, far more than our ranger.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">An additional benefit for the rogue is a high AC and Ref because of the tremendous Dex. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">I don’t think that any of these classes are superior, but the biggest thing that you will notice once you start playing is that some of the minor details are actually quite important. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Speaking about tactics, the party must work together or they are in trouble. The encounters tend to be balanced for a party working together. Glory hounds and skulkers tend to disrupt the tactics and leave the party vulnerable. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">In the end, it will come down to the types of encounters the DM favors. For example, wizards are good at killing minions. The only thing you can’t do without is a cleric or a warlord. This is one of those minor details that didn’t seem obvious ahead of time because you can spend surges out of combat. However, healing in combat is a must. It is a painful, painful lesson if you try to go without a leader.</span></span></span></p></blockquote><p></p>
[QUOTE="J-Dog, post: 4426074, member: 75230"] [FONT=Times New Roman][SIZE=3][COLOR=white]Before I played the game, I couldn’t see what the big deal was about shifting and the like. After playing several times, it becomes clear that a group that works well together can get enough shifts and tactical movement to grant the rogue combat advantage for the majority of the fight. As such, the rogue does a ton of damage, far more than our ranger.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]An additional benefit for the rogue is a high AC and Ref because of the tremendous Dex. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]I don’t think that any of these classes are superior, but the biggest thing that you will notice once you start playing is that some of the minor details are actually quite important. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Speaking about tactics, the party must work together or they are in trouble. The encounters tend to be balanced for a party working together. Glory hounds and skulkers tend to disrupt the tactics and leave the party vulnerable. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]In the end, it will come down to the types of encounters the DM favors. For example, wizards are good at killing minions. The only thing you can’t do without is a cleric or a warlord. This is one of those minor details that didn’t seem obvious ahead of time because you can spend surges out of combat. However, healing in combat is a must. It is a painful, painful lesson if you try to go without a leader.[/COLOR][/SIZE][/FONT] [COLOR=white][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Comparisions between classes
Top