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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Silveras" data-source="post: 1286397" data-attributes="member: 6271"><p>The problem is that most of these works assume a level of technology that is roughly medieval, or at most renaissance. Variation is tech levels is not a key factor in most of these books, as they are written primarily for the default setting, where technological differences are slight. </p><p></p><p>That being said, you may be best off ignoring technology anyway. If it is not widespread enough to change the lifestyles of the people, it is probably not common enough to impact the domain management rules. You may get some mileage from comparing the few pieces of very high tech with the treatment of magic in each work. </p><p></p><p>Having said that, Birthright is the only one of these works that really presents Religion and Trade Guilds as you have described. Unfortunately, its whole system is balanced around the concept of Bloodline Strength, and much is tied to Cerilia specifically.</p><p></p><p>MMS:WE has a section on dividing the power in a city among various factions, which could serve as a model for dividing power on a larger scale. S&D also allows for factions as an influence in the domain. Neither of those, though, allows for them to be PC-controlled.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1286397, member: 6271"] The problem is that most of these works assume a level of technology that is roughly medieval, or at most renaissance. Variation is tech levels is not a key factor in most of these books, as they are written primarily for the default setting, where technological differences are slight. That being said, you may be best off ignoring technology anyway. If it is not widespread enough to change the lifestyles of the people, it is probably not common enough to impact the domain management rules. You may get some mileage from comparing the few pieces of very high tech with the treatment of magic in each work. Having said that, Birthright is the only one of these works that really presents Religion and Trade Guilds as you have described. Unfortunately, its whole system is balanced around the concept of Bloodline Strength, and much is tied to Cerilia specifically. MMS:WE has a section on dividing the power in a city among various factions, which could serve as a model for dividing power on a larger scale. S&D also allows for factions as an influence in the domain. Neither of those, though, allows for them to be PC-controlled. [/QUOTE]
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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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