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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Silveras" data-source="post: 1286926" data-attributes="member: 6271"><p>Strongholds & Dynasties has a small section in the Mass Combat chapter. In playtest, they found that the units usually had a lot of "turnover" (new men replacing killed) so the units tended to stay more-or-less the same. It does offer non-XP-based advancement rules, based on the assumption that the unit is drilling or otherwise practicing and "learning" constantly; so a unit advances 1 level after 6 months per level it has, up to a maximum of 4th level. </p><p></p><p>After pointing out that it is very difficult to quantify the challenges of a Mass-Combat campaign beforehand to give guidance, S&D goes on to say PCs can be given experience for creatures they personally defeat, and may receive Story Awards for winning important battles or the war in general. </p><p></p><p>Empire and FoB have nothing that I recall seeing, or can find quickly. FoB units are produced at a static level; presumably, advancing individuals might leave and go to a new unit, or their extra ability compensates for a "new recruit" who is not yet up to par. FoB does offer an "Improve Unit" action, but it is not XP based. Empire offers a similar option for units under its system. </p><p></p><p>The impression I get is that the XP from leading a realm is so small compared to that from adventuring that it will "get lost in the mix". Also, it appears that most such opportunities are expected to become adventures, and be handled that way. Sending a group of emissaries to a neighboring domain for trade negotiations ? There's an adventure hook, and the trip with its assorted hazards will provide XP for those who go.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1286926, member: 6271"] Strongholds & Dynasties has a small section in the Mass Combat chapter. In playtest, they found that the units usually had a lot of "turnover" (new men replacing killed) so the units tended to stay more-or-less the same. It does offer non-XP-based advancement rules, based on the assumption that the unit is drilling or otherwise practicing and "learning" constantly; so a unit advances 1 level after 6 months per level it has, up to a maximum of 4th level. After pointing out that it is very difficult to quantify the challenges of a Mass-Combat campaign beforehand to give guidance, S&D goes on to say PCs can be given experience for creatures they personally defeat, and may receive Story Awards for winning important battles or the war in general. Empire and FoB have nothing that I recall seeing, or can find quickly. FoB units are produced at a static level; presumably, advancing individuals might leave and go to a new unit, or their extra ability compensates for a "new recruit" who is not yet up to par. FoB does offer an "Improve Unit" action, but it is not XP based. Empire offers a similar option for units under its system. The impression I get is that the XP from leading a realm is so small compared to that from adventuring that it will "get lost in the mix". Also, it appears that most such opportunities are expected to become adventures, and be handled that way. Sending a group of emissaries to a neighboring domain for trade negotiations ? There's an adventure hook, and the trip with its assorted hazards will provide XP for those who go. [/QUOTE]
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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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