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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Silveras" data-source="post: 1289878" data-attributes="member: 6271"><p>That's pretty much where I am at right now. The Barony of Kharith in my world is currently composed of 3 Birthright-scale provinces, one of which maps to about 11 hexes in Fields of Blood. That province, Farmdale, is described in the PDF I posted just a short time ago. </p><p></p><p>The extra granularity is not so bad in one sense, as it allows me to better depict the mix of terrains inside the "Plains" province. Also, not every hex will be occupied, and not every hex will have a big city in it. One reason I am nit-picky about 30 mile hexes vs. 12-mile hexes is because the realist in me wants the area to be able to support its cities/towns; 30 mile hexes keep the urban centers far enough apart for this to work; 12 mile hexes are more likely to see this be a problem. </p><p></p><p>Of course, not everyone worries about these things, and it is not absolutely necessary in the long run. </p><p></p><p>My present plan is to consider two of the three "Regions" to be vassals to the other, and detail them (and set their maintenance) under the FoB rules that way. The nice thing about a Feudal system is that it is not hard to slip in another "layer" of obligation. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Silveras, post: 1289878, member: 6271"] That's pretty much where I am at right now. The Barony of Kharith in my world is currently composed of 3 Birthright-scale provinces, one of which maps to about 11 hexes in Fields of Blood. That province, Farmdale, is described in the PDF I posted just a short time ago. The extra granularity is not so bad in one sense, as it allows me to better depict the mix of terrains inside the "Plains" province. Also, not every hex will be occupied, and not every hex will have a big city in it. One reason I am nit-picky about 30 mile hexes vs. 12-mile hexes is because the realist in me wants the area to be able to support its cities/towns; 30 mile hexes keep the urban centers far enough apart for this to work; 12 mile hexes are more likely to see this be a problem. Of course, not everyone worries about these things, and it is not absolutely necessary in the long run. My present plan is to consider two of the three "Regions" to be vassals to the other, and detail them (and set their maintenance) under the FoB rules that way. The nice thing about a Feudal system is that it is not hard to slip in another "layer" of obligation. :) [/QUOTE]
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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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