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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Assenpfeffer" data-source="post: 1296726" data-attributes="member: 9061"><p>In that case, how much attention is going to be required for each 12-mile hex/province? If a small kingdom (in my setting) takes up 20-30 hexes, does the amount of work involved in upkeep (especially given that FoB seems to use both weekly turns and quarterly "superturns") going to be incredibly cumbersome?</p><p></p><p></p><p></p><p>The main area I'm looking at using FoB for is an elongated peninsula about 2900 miles long and averaging around 800 miles wide. This is roughly the same area as continental Europe as far east as the Russian border, near as I can tell. Just doing the simple math, that's going to give me a rather staggering 18,000+ hexes.</p><p></p><p>After fooling around with my map-in-progress, it looks like 84-mile hexes would work okay. 36-mile hexes still seem too small, but might be made to work.</p><p></p><p></p><p></p><p>84-mile hexes would put that movement ratio right on the money. And thinking about it, 12-mile hexes nestle nicely in an 84-mile hex. Hmmm...</p><p></p><p>If we do this, though, wouldn't it mean that the proportion of a nation's total resourses needed to move a unit across it would be 6x as much, making troop movement costs inflate to an uncomfortably large proportion of the total budget?</p><p></p><p>Aaargh - this is shrivelling my brain. </p><p></p><p></p><p></p><p>That, at least, seems fixable, given my (admmittedly tenuous) understanding of how the rules work.</p><p></p><p>Also, does FoB (or AEG's Empire, for that matter,) address the issue of naval movement and/or combat?</p></blockquote><p></p>
[QUOTE="Assenpfeffer, post: 1296726, member: 9061"] In that case, how much attention is going to be required for each 12-mile hex/province? If a small kingdom (in my setting) takes up 20-30 hexes, does the amount of work involved in upkeep (especially given that FoB seems to use both weekly turns and quarterly "superturns") going to be incredibly cumbersome? The main area I'm looking at using FoB for is an elongated peninsula about 2900 miles long and averaging around 800 miles wide. This is roughly the same area as continental Europe as far east as the Russian border, near as I can tell. Just doing the simple math, that's going to give me a rather staggering 18,000+ hexes. After fooling around with my map-in-progress, it looks like 84-mile hexes would work okay. 36-mile hexes still seem too small, but might be made to work. 84-mile hexes would put that movement ratio right on the money. And thinking about it, 12-mile hexes nestle nicely in an 84-mile hex. Hmmm... If we do this, though, wouldn't it mean that the proportion of a nation's total resourses needed to move a unit across it would be 6x as much, making troop movement costs inflate to an uncomfortably large proportion of the total budget? Aaargh - this is shrivelling my brain. That, at least, seems fixable, given my (admmittedly tenuous) understanding of how the rules work. Also, does FoB (or AEG's Empire, for that matter,) address the issue of naval movement and/or combat? [/QUOTE]
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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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