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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Silveras" data-source="post: 1298521" data-attributes="member: 6271"><p>Some will be easier to mix than others. For example, taking the Ministers from Empire and adding them to FoB will have no effect, really, because FoB does not use skill checks to resolve actions; the Ministers are in Empire so that "skilled deputies" can use their superior skill checks to resolve some things for the ruler. </p><p></p><p>Likewise, the superficial presence of Guilds, Temples, and Magic Academies in FoB looks like making them Birthright-like will be easy. Until you try. Then you realize that there are no actions for them to perform unless you add them; and they have no resources to work with unless you re-define the tax-and-surplus system. You will then have to re-define the prices of various improvements, etc., to compensate for the fact that the ruler and populace will have less resources to spend on building and upkeep. </p><p></p><p>All of which returns me to my earlier feeling that Birthright is the "best" of the systems overall, and MMS:WE helps to handle the lower-level that Birthright mostly ignores. Which, in turn, is what led me to start posting my house rules for a non-Cerilian 3rd Edition Birthright (in the House Rules forum).</p></blockquote><p></p>
[QUOTE="Silveras, post: 1298521, member: 6271"] Some will be easier to mix than others. For example, taking the Ministers from Empire and adding them to FoB will have no effect, really, because FoB does not use skill checks to resolve actions; the Ministers are in Empire so that "skilled deputies" can use their superior skill checks to resolve some things for the ruler. Likewise, the superficial presence of Guilds, Temples, and Magic Academies in FoB looks like making them Birthright-like will be easy. Until you try. Then you realize that there are no actions for them to perform unless you add them; and they have no resources to work with unless you re-define the tax-and-surplus system. You will then have to re-define the prices of various improvements, etc., to compensate for the fact that the ruler and populace will have less resources to spend on building and upkeep. All of which returns me to my earlier feeling that Birthright is the "best" of the systems overall, and MMS:WE helps to handle the lower-level that Birthright mostly ignores. Which, in turn, is what led me to start posting my house rules for a non-Cerilian 3rd Edition Birthright (in the House Rules forum). [/QUOTE]
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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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