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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Falkayn" data-source="post: 1523477" data-attributes="member: 1326"><p><strong>FoB Alternative Rulers</strong></p><p></p><p></p><p>I am running a FoB game at the moment and I have two thoughts about this:</p><p></p><p>1. Whilst the PCs are called "Regents", FoB makes it very clear that they could be whatever you want, including elected representatives, dictators or whatever. So you could have a province controlled by a "guild" and run by the guildmaster. In that case the government upkeep cost is what it takes to run the guild.</p><p></p><p>2. If you are interested purely in giving the PCs responsibility and a way to affect the realm they live within, then Dynasties & Demagogues is a GREAT way to do that. Their rules for handling political roleplaying are without peer, and really fit nicely into just about any D&D campaign.</p><p></p><p>An interesting area where these two mesh is having the PCs run for election to achieve control of a city-state (using DaD's election rules) and then getting them to run it using the realm rules from FoB. You could easily come up with elections every 2-3 years and have the PCs go into the election campaign with ads/disads depending upon how they have managed the realm since the last election.</p></blockquote><p></p>
[QUOTE="Falkayn, post: 1523477, member: 1326"] [b]FoB Alternative Rulers[/b] I am running a FoB game at the moment and I have two thoughts about this: 1. Whilst the PCs are called "Regents", FoB makes it very clear that they could be whatever you want, including elected representatives, dictators or whatever. So you could have a province controlled by a "guild" and run by the guildmaster. In that case the government upkeep cost is what it takes to run the guild. 2. If you are interested purely in giving the PCs responsibility and a way to affect the realm they live within, then Dynasties & Demagogues is a GREAT way to do that. Their rules for handling political roleplaying are without peer, and really fit nicely into just about any D&D campaign. An interesting area where these two mesh is having the PCs run for election to achieve control of a city-state (using DaD's election rules) and then getting them to run it using the realm rules from FoB. You could easily come up with elections every 2-3 years and have the PCs go into the election campaign with ads/disads depending upon how they have managed the realm since the last election. [/QUOTE]
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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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