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Comparison: Strongholds & Dynasties - Empire - Magical Medieval Society - Birthright
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<blockquote data-quote="Silveras" data-source="post: 1525403" data-attributes="member: 6271"><p>Heh.. yeah, actually. </p><p>I have looked at Dynasties and Demagogues. I like some parts of it, but I don't know if it is quite what I would like on a Domain-to-Domain interaction level. It is fine for PCs-who-are-rulers interacting, in some ways. </p><p></p><p>I also looked at Green Ronin's the Noble's Handbook. The Noble class is interesting, but the book seems to be trying too hard to justify it. More interesting is the system for Noble Houses and their strength. Unfortunately, much of how that system works with the Noble class seems rather broken. </p><p></p><p>However, that makes me think that a revised version, using a different growth mechanism and allowing for different campaign scales, would work nicely to represent landed and non-landed Domains. I think I would actually tie the Organization's (generic term replacing Noble House) growth to the accumulation of Influence Points (as defined in A Magical Medieval Society: Western Europe). A "petty noble" organization would have 1 Strength per 10 Influence Points .. a "minor" would have 1 per 100 (so there would be overlap as the "petty" one grew from 11 to 20, overlapping 1 and 2 on the "minor" scale) .. a "major" would have 1 per 1000 (again, overlapping) ... and "great" would have 1 per 10,000 (maybe per 5,000). </p><p></p><p>Purchases made by such organizations could use a variant of the Wealth mechanic in D20 Modern ... the "house" has a Wealth modifier that is used in a Purchase check against a purchase DC determined by the price and maybe some modifiers for the type of goods, etc. </p><p></p><p>I am still ruminating on the idea, and looking for ways to reflect both "noble house" type organizations as well as guilds and other alternative bodies.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1525403, member: 6271"] Heh.. yeah, actually. I have looked at Dynasties and Demagogues. I like some parts of it, but I don't know if it is quite what I would like on a Domain-to-Domain interaction level. It is fine for PCs-who-are-rulers interacting, in some ways. I also looked at Green Ronin's the Noble's Handbook. The Noble class is interesting, but the book seems to be trying too hard to justify it. More interesting is the system for Noble Houses and their strength. Unfortunately, much of how that system works with the Noble class seems rather broken. However, that makes me think that a revised version, using a different growth mechanism and allowing for different campaign scales, would work nicely to represent landed and non-landed Domains. I think I would actually tie the Organization's (generic term replacing Noble House) growth to the accumulation of Influence Points (as defined in A Magical Medieval Society: Western Europe). A "petty noble" organization would have 1 Strength per 10 Influence Points .. a "minor" would have 1 per 100 (so there would be overlap as the "petty" one grew from 11 to 20, overlapping 1 and 2 on the "minor" scale) .. a "major" would have 1 per 1000 (again, overlapping) ... and "great" would have 1 per 10,000 (maybe per 5,000). Purchases made by such organizations could use a variant of the Wealth mechanic in D20 Modern ... the "house" has a Wealth modifier that is used in a Purchase check against a purchase DC determined by the price and maybe some modifiers for the type of goods, etc. I am still ruminating on the idea, and looking for ways to reflect both "noble house" type organizations as well as guilds and other alternative bodies. [/QUOTE]
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