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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Comparison to 3.5e
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<blockquote data-quote="humble minion" data-source="post: 7992052" data-attributes="member: 5948"><p>I like the 5e system as a whole better than the 3e system, for many of the reasons described above. Maths improvement at high levels, less obligatory magic items (the stat/save boosting items especially), less layering of buffs, smaller stat blocks. Dice rolls matter all the way through. Combat is fast, and the way that all six ability stats now have saving throws tied to them means that Dump Stat Syndrome is much less of a thing now. And I do like the background and inspiration concepts. They're very loose and flexible, but in my opinion they do help encourage playing a role more than playing a character sheet, your mileage may vary of course. </p><p></p><p>One thing I do dislike is that there's much, much less scope to customise and grow your character. Your PC gets fewer feats, from a smaller list of options, and has to choose between them and stat boosts. There are very few subclasses, and once you've chosen your subclass (level 3 at the latest) you pretty much have no more class choices to make. It's enormously hard and expensive in character resources to do something as simple as learn a new weapon or skill. And the small number of official subclasses (and spells, to a lesser extent) mean that if you have a particular vision for your character theme, it;s going to be quite difficult to realise that as a character. Limited cleric domains are a big culprit here in particular.</p></blockquote><p></p>
[QUOTE="humble minion, post: 7992052, member: 5948"] I like the 5e system as a whole better than the 3e system, for many of the reasons described above. Maths improvement at high levels, less obligatory magic items (the stat/save boosting items especially), less layering of buffs, smaller stat blocks. Dice rolls matter all the way through. Combat is fast, and the way that all six ability stats now have saving throws tied to them means that Dump Stat Syndrome is much less of a thing now. And I do like the background and inspiration concepts. They're very loose and flexible, but in my opinion they do help encourage playing a role more than playing a character sheet, your mileage may vary of course. One thing I do dislike is that there's much, much less scope to customise and grow your character. Your PC gets fewer feats, from a smaller list of options, and has to choose between them and stat boosts. There are very few subclasses, and once you've chosen your subclass (level 3 at the latest) you pretty much have no more class choices to make. It's enormously hard and expensive in character resources to do something as simple as learn a new weapon or skill. And the small number of official subclasses (and spells, to a lesser extent) mean that if you have a particular vision for your character theme, it;s going to be quite difficult to realise that as a character. Limited cleric domains are a big culprit here in particular. [/QUOTE]
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Comparison to 3.5e
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