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General Tabletop Discussion
D&D Older Editions
Comparison to 3.5e
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<blockquote data-quote="Mercule" data-source="post: 7992620" data-attributes="member: 5100"><p>For perspective, you're naming the things I love about 5E, especially compared to 3e. I think the 5E skill system is the best, yet. It's not perfect, but it allows a certain level of skills while keeping it simple enough to be in the background. </p><p></p><p>The feat system is one of the main reasons I'll never play 3e again. 3e feats are about char-ops with certain chains that are clearly better (statistically) than others. 5e feats have some mechanical feats, but most are more balanced and offer PCs a way to reflect story elements (even flimsy, cheesy ones) in a meaningful way. </p><p></p><p>This is, very much, a subjective definition of "better". I'm capable of running numbers on PCs, but I just don't see it as a worthwhile focus. I'm here for the story and the interaction. If I'm going to see how many mooks I can squish, I'm more likely to go back to a miniatures skirmish game, like Gloomhaven or even one of the D&D board games. If I want all the dials I can possibly get on my character, I'm going to skip a coarse-grained class-and-level-based system and go to something like Fantasy Hero. Hero System has roughly the same level of complexity as 3e, but exposes the components, rather than a crap-shoot of rule-by-exception.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7992620, member: 5100"] For perspective, you're naming the things I love about 5E, especially compared to 3e. I think the 5E skill system is the best, yet. It's not perfect, but it allows a certain level of skills while keeping it simple enough to be in the background. The feat system is one of the main reasons I'll never play 3e again. 3e feats are about char-ops with certain chains that are clearly better (statistically) than others. 5e feats have some mechanical feats, but most are more balanced and offer PCs a way to reflect story elements (even flimsy, cheesy ones) in a meaningful way. This is, very much, a subjective definition of "better". I'm capable of running numbers on PCs, but I just don't see it as a worthwhile focus. I'm here for the story and the interaction. If I'm going to see how many mooks I can squish, I'm more likely to go back to a miniatures skirmish game, like Gloomhaven or even one of the D&D board games. If I want all the dials I can possibly get on my character, I'm going to skip a coarse-grained class-and-level-based system and go to something like Fantasy Hero. Hero System has roughly the same level of complexity as 3e, but exposes the components, rather than a crap-shoot of rule-by-exception. [/QUOTE]
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