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General Tabletop Discussion
D&D Older Editions
Comparison to 3.5e
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<blockquote data-quote="Imaculata" data-source="post: 8013158" data-attributes="member: 6801286"><p>This is true. While I love how more flexible some of the spells are in 5e, we have seen numerous times on this forum that players were unclear how to rule on a particular spell. And often we would then quote the same spell from 3.5 to see what the intention of the designers (probably) was. 3.5 spelled it out a lot clearer, which obviously then also limits the spell, but sometimes detailed rules are what you want.</p><p></p><p>Of course there can also be a downside to this. There are some spells in 3.5 that have such long spell descriptions, that I find myself rereading the text multiple times to fully grasp what is being said. Dispel Magic is a good example of that. Way too wordy. There are pros and cons to both systems. As you said, to summarize 3.5 as just being "a lot of math and number crunch" does not do the system justice. A cohesive and detailed system can be very fulfilling to play.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8013158, member: 6801286"] This is true. While I love how more flexible some of the spells are in 5e, we have seen numerous times on this forum that players were unclear how to rule on a particular spell. And often we would then quote the same spell from 3.5 to see what the intention of the designers (probably) was. 3.5 spelled it out a lot clearer, which obviously then also limits the spell, but sometimes detailed rules are what you want. Of course there can also be a downside to this. There are some spells in 3.5 that have such long spell descriptions, that I find myself rereading the text multiple times to fully grasp what is being said. Dispel Magic is a good example of that. Way too wordy. There are pros and cons to both systems. As you said, to summarize 3.5 as just being "a lot of math and number crunch" does not do the system justice. A cohesive and detailed system can be very fulfilling to play. [/QUOTE]
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