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General Tabletop Discussion
D&D Older Editions
Comparison to 3.5e
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<blockquote data-quote="Fanaelialae" data-source="post: 8014004" data-attributes="member: 53980"><p>This mirrors my experience as well. Another factor that I think you haven't mentioned is typed bonuses, since they usually didn't stack. If you received a new buff, you had to go through your list of buffs and verify that they were different bonus types, since otherwise they (usually) wouldn't stack.</p><p></p><p>It wasn't that we couldn't do it, but rather that it simply felt so tedious to me and the rest of my table. Several of us would write out lengthy spreadsheets of different, common combinations of bonuses, because it was time consuming to try to figure it out at the table. That didn't work for everything however (ability score damage) and it was a PITA to maintain the spreadsheet. </p><p></p><p>Similarly, when I would DM, prepping for game (particularly creating monsters) felt like such a chore, and was incredibly time consuming for me. I've heard that a lot of people just eyeballed the numbers to save time, but I wasn't nearly as experienced back then so I naturally followed the procedures laid out in the DMG. </p><p></p><p>Don't get me wrong, when 3e came out I absolutely loved the game, and for years thereafter. I still think it had a lot of brilliant innovations for the time, and page through my books on occasion for inspiration. It's simply that when I burned out on it, I burned out hard. So much so that it's the only edition of D&D that I have zero interest in playing again.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8014004, member: 53980"] This mirrors my experience as well. Another factor that I think you haven't mentioned is typed bonuses, since they usually didn't stack. If you received a new buff, you had to go through your list of buffs and verify that they were different bonus types, since otherwise they (usually) wouldn't stack. It wasn't that we couldn't do it, but rather that it simply felt so tedious to me and the rest of my table. Several of us would write out lengthy spreadsheets of different, common combinations of bonuses, because it was time consuming to try to figure it out at the table. That didn't work for everything however (ability score damage) and it was a PITA to maintain the spreadsheet. Similarly, when I would DM, prepping for game (particularly creating monsters) felt like such a chore, and was incredibly time consuming for me. I've heard that a lot of people just eyeballed the numbers to save time, but I wasn't nearly as experienced back then so I naturally followed the procedures laid out in the DMG. Don't get me wrong, when 3e came out I absolutely loved the game, and for years thereafter. I still think it had a lot of brilliant innovations for the time, and page through my books on occasion for inspiration. It's simply that when I burned out on it, I burned out hard. So much so that it's the only edition of D&D that I have zero interest in playing again. [/QUOTE]
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