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General Tabletop Discussion
D&D Older Editions
Comparison to 3.5e
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<blockquote data-quote="Imaculata" data-source="post: 8014245" data-attributes="member: 6801286"><p>What I mean is that first and foremost it shouldn't affect your usual total attack bonus score, as in the number that is on your sheet. Substracting those two numbers on the spot, isn't such a big deal as you make it out to be.</p><p></p><p>But since a DM can't see what numbers you did or did not add, it is much easier to not add them at all, and simply let the DM do that for you (or you can mention that those penalties have not been applied yet, and then give him the final tally).</p><p></p><p>For example, when we play through Roll20, we first roll our normal attack roll plus our usual bonuses. We then tell our DM that we are shooting beyond our range, and that we are shooting in melee. And tell him the final number. This just keeps things much more simple: One number, minus two numbers. It also keeps the numbers more transparent to the DM, since he can make sure that players do not forget those penalties.</p><p></p><p>When a monster is in cover, that should absolutely not affect your attack roll. Cover gives a monster more AC, it doesn't give you a lower attack bonus.</p><p></p><p></p><p></p><p>The point was not to list every ranged weapon in the game, nor every ranged weapon in every other 3.5 compatible game. The point was to point out that most ranged combat in D&D 3.5 is resolved over distances of 30ft. or less; a distance that most ranged weapons in 3.5 can reach without penalties. In all my years of playing D&D 3.5, I can count the number of times a range penalty was added on one hand. It is that rare (for me). Then again, we don't use daggers and alchemical weapons very much.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8014245, member: 6801286"] What I mean is that first and foremost it shouldn't affect your usual total attack bonus score, as in the number that is on your sheet. Substracting those two numbers on the spot, isn't such a big deal as you make it out to be. But since a DM can't see what numbers you did or did not add, it is much easier to not add them at all, and simply let the DM do that for you (or you can mention that those penalties have not been applied yet, and then give him the final tally). For example, when we play through Roll20, we first roll our normal attack roll plus our usual bonuses. We then tell our DM that we are shooting beyond our range, and that we are shooting in melee. And tell him the final number. This just keeps things much more simple: One number, minus two numbers. It also keeps the numbers more transparent to the DM, since he can make sure that players do not forget those penalties. When a monster is in cover, that should absolutely not affect your attack roll. Cover gives a monster more AC, it doesn't give you a lower attack bonus. The point was not to list every ranged weapon in the game, nor every ranged weapon in every other 3.5 compatible game. The point was to point out that most ranged combat in D&D 3.5 is resolved over distances of 30ft. or less; a distance that most ranged weapons in 3.5 can reach without penalties. In all my years of playing D&D 3.5, I can count the number of times a range penalty was added on one hand. It is that rare (for me). Then again, we don't use daggers and alchemical weapons very much. [/QUOTE]
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