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General Tabletop Discussion
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<blockquote data-quote="Imaculata" data-source="post: 8019004" data-attributes="member: 6801286"><p>I emulate a tech level of around the 16th/17th century; The age of sail. My campaign is a mix of normal D&D swords & sorcery, but with firearms, flamethrowers, airships and even primitive gramophones and early film. Not all nations in our setting make the step towards firearms at the same time. Some choose to focus on magic instead, and combine this with early weapons (such as catapults and ballistas) to terrorise the seas. The tech level varies wildly from nation to nation.</p><p></p><p>Because magic is a reality in this setting, all ships see the need to have a dedicated mage on board to defend themselves from magic at sea. Magic can be used to set ships on fire, or to change the weather. Magical projectiles can be used to launch undead onto a ship, or to raise the dead onboard a ship and turn their own dead crew against them. I even have a tribe of necromancer pirates, who are feared by all. Magic can also be used to imbue ammo with spells, wether that ammo is arrows, bolts, bullets or canonballs.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8019004, member: 6801286"] I emulate a tech level of around the 16th/17th century; The age of sail. My campaign is a mix of normal D&D swords & sorcery, but with firearms, flamethrowers, airships and even primitive gramophones and early film. Not all nations in our setting make the step towards firearms at the same time. Some choose to focus on magic instead, and combine this with early weapons (such as catapults and ballistas) to terrorise the seas. The tech level varies wildly from nation to nation. Because magic is a reality in this setting, all ships see the need to have a dedicated mage on board to defend themselves from magic at sea. Magic can be used to set ships on fire, or to change the weather. Magical projectiles can be used to launch undead onto a ship, or to raise the dead onboard a ship and turn their own dead crew against them. I even have a tribe of necromancer pirates, who are feared by all. Magic can also be used to imbue ammo with spells, wether that ammo is arrows, bolts, bullets or canonballs. [/QUOTE]
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