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<blockquote data-quote="Ancalagon" data-source="post: 8022589" data-attributes="member: 23"><p>SO! The Pathfinder game has switched (2 gms that alertnate) and we are now playing Zeitgeist.</p><p></p><p>I'm playing a level 9 Magus. His normal attack is +14/+9 (+6 BAB, + 5 dex (finess weapon), +3 (magical sword), for a damage of 1d6+8. In 5e this damage would be decent, but by pathfinder standards this is pretty low. </p><p></p><p>We were ambushed (not a spoiler - you get ambushed in Zeitgeist all the time lol). My Magus spent round 1 casting daylight and powering up, so not too complicated there. But here is his second round ( when enemies foolishly surrounded him)... things got complicated.</p><p></p><p>Thankfully, this is a party with less buffing than the previous one, and range, cover consideration are not a concern for this character. </p><p></p><p>Free action, activate boots of speed, I am now hasted (+1 to attack). The previous round he spent a swift action activating his sword with his arcane pool, it is now +1 to hit/damage, keen and 1d6 cold damage. As a free action, his black blade also activated, giving him another +3 to damage. However I am using spell combat, giving me -2 to hit The new numbers are +14/+9 and 1d6+12+1d6 (keen) </p><p></p><p>What spell am I using? Frostbite, for another 1d6+9 points of damage. Ok I'm doing a ton of damage, so what?</p><p></p><p>weeeeelllll..... See Frostbite is also a debuffing spell. it does fatigue (- 2 dex, -2 strenght, no run or charge). And I have magical lineage and Rime Spell, so the foe now is entangled: half speed, no run or charge, - 2 to attack, - 4 dex and needs oncentration to cast. AND I have enforcer and bruising intellect so I'm also doing an intimidate check. Given my +16 intimidate check, almost every foe hit is now shaken, a further -2 to attack, saves, skill and ability checks.</p><p></p><p>And let's not get started on the very likely critical hit. Or that I'm attacking 4 times a round....</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8022589, member: 23"] SO! The Pathfinder game has switched (2 gms that alertnate) and we are now playing Zeitgeist. I'm playing a level 9 Magus. His normal attack is +14/+9 (+6 BAB, + 5 dex (finess weapon), +3 (magical sword), for a damage of 1d6+8. In 5e this damage would be decent, but by pathfinder standards this is pretty low. We were ambushed (not a spoiler - you get ambushed in Zeitgeist all the time lol). My Magus spent round 1 casting daylight and powering up, so not too complicated there. But here is his second round ( when enemies foolishly surrounded him)... things got complicated. Thankfully, this is a party with less buffing than the previous one, and range, cover consideration are not a concern for this character. Free action, activate boots of speed, I am now hasted (+1 to attack). The previous round he spent a swift action activating his sword with his arcane pool, it is now +1 to hit/damage, keen and 1d6 cold damage. As a free action, his black blade also activated, giving him another +3 to damage. However I am using spell combat, giving me -2 to hit The new numbers are +14/+9 and 1d6+12+1d6 (keen) What spell am I using? Frostbite, for another 1d6+9 points of damage. Ok I'm doing a ton of damage, so what? weeeeelllll..... See Frostbite is also a debuffing spell. it does fatigue (- 2 dex, -2 strenght, no run or charge). And I have magical lineage and Rime Spell, so the foe now is entangled: half speed, no run or charge, - 2 to attack, - 4 dex and needs oncentration to cast. AND I have enforcer and bruising intellect so I'm also doing an intimidate check. Given my +16 intimidate check, almost every foe hit is now shaken, a further -2 to attack, saves, skill and ability checks. And let's not get started on the very likely critical hit. Or that I'm attacking 4 times a round.... [/QUOTE]
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