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General Tabletop Discussion
D&D Older Editions
Comparison to 3.5e
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<blockquote data-quote="The Crimson Binome" data-source="post: 8083053" data-attributes="member: 6775031"><p>What does it look like when you take 7 damage?</p><p></p><p>In earlier editions, if someone hits you with a sword and it takes a week to heal from that, then you <em>could</em> reasonably describe that as an impact which resulted in bruising through the armor. That's the sort of physical injury which might heal in a week, and which could result in unconsciousness if you sustained too many of them at once, even if it didn't significantly degrade your combat performance by itself. And if that was the case, then a healing potion (or cure spell) that could instantly reverse such damage would be fairly impressive, and possibly even worth a pound of gold.</p><p></p><p><strong>The existence of Hit Dice / Healing Surges means that HP damage heals naturally over a drastically reduced time scale. </strong>In later editions, where 7 damage heals naturally (without magical intervention) over the course of a short rest, you <em>can't</em> reasonably describe it as any sort of real physical impact. There is no degree of physical injury which is potentially fatal when cumulative, and which can also be completely reversed over the course of (6 seconds, 5 minutes, or an hour); so HP damage isn't substantially physically. Being "hit" for 7 damage means you narrowly dodged, or spent some "luck" to have random debris deflect the attack, or some other contrivance. (We actually have zero indication about what HP actually reflect, except that it definitely isn't physical.) And in that case, a healing potion is like a sports drink or something.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8083053, member: 6775031"] What does it look like when you take 7 damage? In earlier editions, if someone hits you with a sword and it takes a week to heal from that, then you [I]could[/I] reasonably describe that as an impact which resulted in bruising through the armor. That's the sort of physical injury which might heal in a week, and which could result in unconsciousness if you sustained too many of them at once, even if it didn't significantly degrade your combat performance by itself. And if that was the case, then a healing potion (or cure spell) that could instantly reverse such damage would be fairly impressive, and possibly even worth a pound of gold. [B]The existence of Hit Dice / Healing Surges means that HP damage heals naturally over a drastically reduced time scale. [/B]In later editions, where 7 damage heals naturally (without magical intervention) over the course of a short rest, you [I]can't[/I] reasonably describe it as any sort of real physical impact. There is no degree of physical injury which is potentially fatal when cumulative, and which can also be completely reversed over the course of (6 seconds, 5 minutes, or an hour); so HP damage isn't substantially physically.[B] [/B] Being "hit" for 7 damage means you narrowly dodged, or spent some "luck" to have random debris deflect the attack, or some other contrivance. (We actually have zero indication about what HP actually reflect, except that it definitely isn't physical.) And in that case, a healing potion is like a sports drink or something. [/QUOTE]
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