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<blockquote data-quote="Ancalagon" data-source="post: 8083160" data-attributes="member: 23"><p>Oh! I I expected some argument about pacing and encounters per day etc etc... not yet another "what is HP?" debate. But fine, I'll play.</p><p></p><p>See I've been thinking about hp lately, and the nature of D&D characters. And the key to understand hp is not "a sword wound". It's <em>falling</em>.</p><p></p><p>A hit in D&D, as you say, is vague. You get hit by a goblin arrow for 1d6+2. What happened? Well, it's not clear. Falling though - that's very clear. You smack the earth at high velocity.</p><p></p><p>If I (me, the poster, not my PC) jump down 10 feet... I might be OK, or I might flub the landing and hurt myself (1d6 dmg). Jumping 2 stories (20 feet) is a sure way to injure yourself (2d6) and if you land badly, you might die. Once you hit 3 stories (30 feet, 3d6 dmg), it gets really dicey. A fall from 5 stories is usually fatal for humans (5d6), although not always (luck, soft soil, skilled acrobat). </p><p></p><p>A level 6 wizard with 8 dex, no acrobatics training and 14 con (38 hp) can jump down 5 stories and survive <em>guaranteed</em>. Heck she could do this every evening before bedtime - maybe it's her "toughening up" routine. </p><p></p><p>Again, luck is a factor when falling - some people have survived falls from very great height! But that's luck. No one - at least no one without special training and/or a proper landing surface - can fall 50 feet and be 100% fine the following morning, <em>every day</em>. But most tier 2 5e characters can.</p><p></p><p>The conclusion I draw is that by the time 5e PCs have reached level 5 or so, they have become more than mere mortals - they are heroes. Not the "the 80 year old man ran into a burning home to save a child" kind of heroes. The supernatural kind of heroes.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8083160, member: 23"] Oh! I I expected some argument about pacing and encounters per day etc etc... not yet another "what is HP?" debate. But fine, I'll play. See I've been thinking about hp lately, and the nature of D&D characters. And the key to understand hp is not "a sword wound". It's [I]falling[/I]. A hit in D&D, as you say, is vague. You get hit by a goblin arrow for 1d6+2. What happened? Well, it's not clear. Falling though - that's very clear. You smack the earth at high velocity. If I (me, the poster, not my PC) jump down 10 feet... I might be OK, or I might flub the landing and hurt myself (1d6 dmg). Jumping 2 stories (20 feet) is a sure way to injure yourself (2d6) and if you land badly, you might die. Once you hit 3 stories (30 feet, 3d6 dmg), it gets really dicey. A fall from 5 stories is usually fatal for humans (5d6), although not always (luck, soft soil, skilled acrobat). A level 6 wizard with 8 dex, no acrobatics training and 14 con (38 hp) can jump down 5 stories and survive [I]guaranteed[/I]. Heck she could do this every evening before bedtime - maybe it's her "toughening up" routine. Again, luck is a factor when falling - some people have survived falls from very great height! But that's luck. No one - at least no one without special training and/or a proper landing surface - can fall 50 feet and be 100% fine the following morning, [I]every day[/I]. But most tier 2 5e characters can. The conclusion I draw is that by the time 5e PCs have reached level 5 or so, they have become more than mere mortals - they are heroes. Not the "the 80 year old man ran into a burning home to save a child" kind of heroes. The supernatural kind of heroes. [/QUOTE]
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