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Compatibility of AU
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<blockquote data-quote="Wombat" data-source="post: 1056276" data-attributes="member: 8447"><p>Adding in the classes of Unfettered, Champion, Oathsworn, Warmain, Akashic, and Totem Warrior would be relatively easy. These are not magic using classes, thus their portability is nearly 100%. </p><p></p><p>There is a lot of overlap between the Warmain and the Fighter, and again between the Monk and the Oathsworn; they are different classes, but there are also strong similarities.</p><p></p><p>The Champion is close to a Paladin, but with no alignment system they are a much more open class. The Akashic is somewhat analogous to a Rogue with Bardic Memory, but is different than both. Totem Warrior isn't quite a Barbarian and isn't quite a Ranger, but partakes of each -- it is also a highly variable class because the particular totem animal you follow will alter not only skill choices and special abilities, but also hit dice type. The Unfettered are Rogue-Fighters, archtypical swashbucklers -- they will fit into any D20-esque game and make a valuable contribution! </p><p></p><p>None of these classes is exactly like one of the Basic classes (the Warmain is closest as it is nearly the Fighter). Depending on your campaign situation you might want one or all of them.</p><p></p><p>The magic using classes (Greenbond, Mage Blade, Runethane, Magister, Witch) are harder fits into standard D&D because of the inherent differences between the magic systems. While it might be possible to have both magic systems running in the same campaign, I would not suggest it; this would lead to a LOT of confusion. Not only is there no memorization of spells, but spells can be heavily tinkered with on the fly in AU. The number of spells available is quite a bit more limited, but is much more flexible. Of the two, I know the 3.5/3.5 system and am learning the AU system, but I <em>REALLY LIKE</em> the differences found in AU's magic.</p><p></p><p>I don't know if that answered enough questions for you. If you have some specific questions, feel free to contact me directly as well.</p></blockquote><p></p>
[QUOTE="Wombat, post: 1056276, member: 8447"] Adding in the classes of Unfettered, Champion, Oathsworn, Warmain, Akashic, and Totem Warrior would be relatively easy. These are not magic using classes, thus their portability is nearly 100%. There is a lot of overlap between the Warmain and the Fighter, and again between the Monk and the Oathsworn; they are different classes, but there are also strong similarities. The Champion is close to a Paladin, but with no alignment system they are a much more open class. The Akashic is somewhat analogous to a Rogue with Bardic Memory, but is different than both. Totem Warrior isn't quite a Barbarian and isn't quite a Ranger, but partakes of each -- it is also a highly variable class because the particular totem animal you follow will alter not only skill choices and special abilities, but also hit dice type. The Unfettered are Rogue-Fighters, archtypical swashbucklers -- they will fit into any D20-esque game and make a valuable contribution! None of these classes is exactly like one of the Basic classes (the Warmain is closest as it is nearly the Fighter). Depending on your campaign situation you might want one or all of them. The magic using classes (Greenbond, Mage Blade, Runethane, Magister, Witch) are harder fits into standard D&D because of the inherent differences between the magic systems. While it might be possible to have both magic systems running in the same campaign, I would not suggest it; this would lead to a LOT of confusion. Not only is there no memorization of spells, but spells can be heavily tinkered with on the fly in AU. The number of spells available is quite a bit more limited, but is much more flexible. Of the two, I know the 3.5/3.5 system and am learning the AU system, but I [I]REALLY LIKE[/I] the differences found in AU's magic. I don't know if that answered enough questions for you. If you have some specific questions, feel free to contact me directly as well. [/QUOTE]
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